You can load ALE (.ale*) and Cutlist files (.ctl*) as EDLs in the Assemble menu. Once loaded, you can use their keycode information for media assembly.
Most keycode types are fully supported in ALE and Cutlist file assembly. However, if Lustre encounters an unknown keycode type, it cannot parse its information. In these cases, add the missing keycode type name and value manually to the init.config file, located in C:\Program Files\Autodesk\
FN 123456
To load and assemble ALE and CTL files:
Load the shots that you want to assemble into the Library.
Click Editing, and then click Assemble.
(Optional) Import an EDL into the EDL list. See Importing an EDL, ALE, or Cutlist File.
Select the ALE or Cutlist file from the list.
Select the appropriate EDL Frame Rate.
Click KC to assemble media according to the file's keycode information.
Click Load EDL.
The system checks to make sure it is a valid ALE or Cutlist file. If not, the file is not loaded.
To perform a cleanup on the ALE or Cutlist file, do one of the following:
When Lustre performs a cleanup on an ALE or Cutlist file, it arranges events according to record timecode and deletes problematic events. For example, if an ALE file has two events with conflicting timecodes, the event with the lower number is deleted during cleanup.
To match ALE or CTL event timecode/keycode to shot timecode/keycode in the Library, do one of the following:
The match status is indicated in the Media column of the Assembly window. Successful matches are indicated by a Linked status, whereas unsuccessful matches generate a Need Match status.
To manually match shots in the Library to ALE or CTL events, use the Replace Shot tool to add the correct footage into the blank shots. See Replacing Shots.
Click Assemble to conform the ALE or CTL file and build the cut.