CATCollarBone : Matrix3Controller {68c00456,455634fe} This Controller is part of 3ds Max CAT.
It represents the collar bone in the CATrig which typically connects the Arm Limbs to the Ribcage hub.
Constructor:
Class instances not creatable by MAXScriptAliases:
CATCollarBone CollarBoneTrans Properties:
<CATCollarBone>.Limb (CATLimbData) : maxObject Contains the LimbData controller object of the Bone.
This lets you access the limb the collar bone is part of and all related bone segments, as well as the Hub the limb is attached to.
Since the limb has information about the symmetrical limb on the other side of the body, this makes it easy to get the symmetrical collar bone, too.
EXAMPLE
ctrl = $.TMcontroller--with a collar bone selected, get its controller --> Controller:CATCollarBone lmb = ctrl.Limb --get the limb data controller --> Controller:CATLimbData2 lmb.Hub--this is the hub of the limb the collar bone belongs to: --> Controller:HubTrans lmb.NumBones--we can check the number of bones in the limb --> 2 lmb.Bones--or we can get the array with the bone data controllers of the bones --> #(Controller:CATBoneData, Controller:CATBoneData)2 slmb = lmb.SymLimb --we can ask for the symmetrical limb on the opposite side --> Controller:CATLimbData2 slmb.collarBone --and through it we can get the symmetrical collar bone, too! --> Controller:CATCollarBone
<CATCollarBone>.Node: node Contains the Node representing the collar bone.
Interface: CATControlInterface See Interface: CATControlInterface for properties and methods.
Interface: CATNodeControlFPInterface See Interface: CATNodeControlFPInterface for properties and methods.
Interface: ExtraRigNodesInterface See Interface: ExtraRigNodesInterface for properties and methods.