PathDeform - superclass: modifier; super-superclass:MAXWrapper - classID: #(2135386771, 731264007)
Constructor
PathDeform ...Properties
<PathDeform>.path Node default: undefinedThe selected path object.
<PathDeform>.Percent_along_path Float default: 0.0 -- animatable, percentageMoves the object along the gizmo path based on a percentage of the path length.
<PathDeform>.Stretch Float default: 1.0 -- animatableScales the object along the gizmo path, using the object’s pivot point as the base of the scale.
<PathDeform>.rotation Float default: 0.0 -- animatable, angleRotates the object about the gizmo path.
<PathDeform>.Twist Float default: 0.0 -- animatable, angleTwists the object about the path. The twist angle is based on the rotation of one end of the overall length of the path.
Typically, the deformed object takes up only a portion of the path, so the effect can be subtle.
<PathDeform>.axis Integer default: 2The axus if the gizmo object which is aligned with the corresponding local axis of the path object:
0- X
1- Y
2- Z
<PathDeform>.Flip_deformation_axis Integer default: 0When on, reverses the gizmo path 180 degrees about the specified axis.
0- Don’t flip
1- Flip
<PathDeform>.gizmo SubAnimAt this sub-object level, you can transform and animate the gizmo like any other object, altering the effect of the modifier.
The PathDeform gizmo is a representation of the deforming path object, so transforming it determines which part of the path affects the modified object.
<PathDeform.Gizmo>.position Point3 default: [0,0,0] -- animatableThe position of the pathdeform gizmo.
<PathDeform.Gizmo>.rotation Quat default: (quat 0 0 0 1) -- animatableThe rotation of the pathdeform gizmo.
<PathDeform.Gizmo>.scale Point3 default: [1,1,1] -- animatableThe scale of the pathdeform gizmo.