IES_Sun - superclass: light; super-superclass:node - classID:#(603881295, 114241513) Instances of the IES_Sun class are used to simulate natural sunlight.
Constructor
IES_Sun...
freeIesSun... Properties
<IES_Sun>.absoluteMapBias Boolean default: false -- animatable; boolean; Absolute_Bias Enable/Disable the Absolute Shadow Map Bias.
<IES_Sun>.affectDiffuse Boolean default: true -- boolean; Affect_Diffuse Get/Set the state of the Diffuse checkbox under Advanced Effects > Affect Surfaces
<IES_Sun>.affectSpecular Boolean default: true -- boolean; Affect_Specular Get/Set the state of the Specular checkbox under Advanced Effects > Affect Surfaces
<IES_Sun>.atmosColorAmt Float default: 100.0 -- animatable; percentage; Atmosphere_Color_Amount Get/Set the Shadow Amount value under Shadow Parameters > Atmosphere Shadows. Controls how much of the atmosphere color is blended with the shadow color.
<IES_Sun>.atmosOpacity Float default: 100.0 -- animatable; percentage; Atmosphere_Opacity Get/Set the Opacity value under Shadow Parameters > Atmosphere Shadows
<IES_Sun>.atmosShadows Boolean default: false -- boolean; Atmosphere_Shadows Enable/Disable the On checkbox under Shadow Parameters > Atmosphere Shadows.
<IES_Sun>.castShadows Boolean default: false -- boolean; Cast_Shadows Enable/Disable the Shadow Casting.
<IES_Sun>.contrast Float default: 0.0 -- animatable; percentage Get/Set the Contrast value under Advanced Effects > Affect Surfaces
<IES_Sun>.hasTarget Boolean default: true -- boolean; Has_Target Get/Set the Target option. When set to true, the Sun will have target.
<IES_Sun>.mapbias Float default: 1.0 -- animatable; float; Map_Bias Get/Set the Shadow Map Bias.
<IES_Sun>.mapsize Integer default: 512 -- animatable; integer; Map_Size Get/Set the Shadow Map Size.
<IES_Sun>.multiplier Float default: 80000.0 -- animatable; float Get/Set the Light Intensity value.
<IES_Sun>.on Boolean default: true -- boolean Enable/Disable the Light.
<IES_Sun>.rgb Color default: (color 255 242.25 229.5) -- animatable; RGB color Get/Set the Light Color.
<IES_Sun>.samplerange Float default: 4.0 -- animatable; float; Map_Range Get/Set the Shadow Map Sample Range.
<IES_Sun>.shadowMultiplier Float default: 1.0 -- animatable;float; Shadow_Density Get/Set the Shadow Density value.
<IES_Sun>.softenDiffuseEdge Float default: 50.0 -- animatable; percentage; Diffuse_Soften Get/Set the Soften Diffuse Edge.Increasing the value of Soften Diffuse Edge softens the edge between the diffuse and ambient portions of a surface. This helps eliminate edges that can appear on a surface under certain circumstances.
<IES_Sun>.targetDistance Float default: 240.0 -- animatable; float; Target_Distance Get/Set the Target Distance.
<IES_Sun>.twoSidedShadows Boolean default: false -- boolean Get/Set the Two Sided Shadows option.When on, backfaces are not ignored when calculating shadows. Objects seen from the inside are not lit by lights from the outside. This costs a bit more render time. When off, backfaces are ignored. Rendering is quicker, but outside lights illuminate object interiors.
<IES_Sun>.useGlobalShadowSettings BooleanClass default: false -- boolean; Use_Global_Shadow_Settings When set to true , the global shadow settings will be used.
Interface:NaturalLightClass Methods:
<boolean>isSun() Returns true if the list is a Sun light. In the case of IES_Sun , it will return true .
<boolean>isSky() Returns true if the list is a Sky light. In the case of IES_Sun , it will return false .
EXAMPLE:
sun = freeIesSun() sun.NaturalLightClass.isSun() true sun.isSky()-- can be called without explicitly giving the interface name false