Egg - superclass: shape; super-superclass:node - 43:7 - classID: #(387586814, 0) 
The Egg Shape object is used mainly for the creation of egg-shaped cross-sections.
Available in 3ds Max 2013 and higher.
Constructor
egg... Properties:
<Egg>.egg_length Float default: 60.0 -- animatable; worldUnits; LengthGet/set the length of the egg shape.
<Egg>.egg_width Float default: 40.0 -- animatable; worldUnits; WidthGet/set the width of the egg shape.
<Egg>.egg_outline BooleanClass default: true -- animatable; boolean; OutlineGet/set the state of the Outline checkbox. When set to true, the shape will contain two concentric splines.
<Egg>.egg_thickness Float default: 5.0 -- animatable; worldUnits; ThicknessGet/set the thickness of the outline.
Used when .egg_outline is set to True.
Positive values create the outline shape outside of the primary shape, negative values place it inside.
<Egg>.egg_angle Float default: 0.0 -- animatable; float; AngleGet/set the Angle of the shape in degrees.
Positive values rotate the shape Counter-Clock-Wise.
<Egg>.steps Integer default: 6 -- integerThe number of divisions between each vertex.
<Egg>.optimize BooleanClass default: true -- booleanWhen on, removes unneeded steps from straight segments in the spline.
<Egg>.adaptive BooleanClass default: false -- booleanWhen on, Adaptive sets the number of steps for each spline to produce a smooth curve.
Straight segments always receive 0 steps.
<Egg>.render_renderable BooleanClass default: false -- boolean; renderableToggles the "Enable in Renderer" checkbox on and off.
<Egg>.render_displayRenderMesh BooleanClass default: false -- boolean; displayRenderMeshToggles the "Enable In Viewport" checkbox on and off.
When set to true, the mesh will be displayed in the viewports.
<Egg>.render_useViewportSettings BooleanClass default: false -- boolean; useViewportSettingsToggles the "Use Viewport Settings" checkbox on and off.
When set to true, the mesh displayed in the viewport will use the Viewport settings.
When false, the Renderer settings will be used for the viewport mesh, too.
<Egg>.render_mapcoords BooleanClass default: false -- boolean; mapcoordsToggles mapping coordinates generation on and off.
The U coordinate wraps once around the thickness of the spline; the V coordinate is mapped once along the length of the spline.
<Egg>.realWorldMapSize BooleanClass default: false -- booleanToggles the real-world map size option on and off.
<Egg>.render_displayRenderSettings BooleanClass default: true -- boolean; displayRenderSettingsToggles the state of the Viewport/Renderer radio buttons.
When set to true, the Renderer settings will be displayed in the rollout.
When false, the Viewport settings will be shown instead.
<Egg>.render_rectangular BooleanClass default: false -- booleanWhen set to true, enables the Rectangular cross-section mode to be used in the renderer.
When false (default), enables the Radial cross-section mode.
Corresponds to the Radial/Rectangular radio buttons in the UI in Renderer mode.
<Egg>.render_viewport_rectangular BooleanClass default: false -- booleanWhen set to true, enables the Rectangular cross-section mode to be used in the viewports.
When false (default), enables the Radial cross-section mode.
Corresponds to the Radial/Rectangular radio buttons in the UI in Viewport mode.
<Egg>.thickness Float default: 1.0 -- animatable; float<Egg>.render_thickness Float default: 1.0 -- animatableGet/Set the diameter of the Radial renderable spline mesh.
<Egg>.sides Integer default: 12 -- integer<Egg>.render_sides Integer default: 12 -- animatableGet/Set the number of sides for the spline mesh in the renderer.
A value of 4 will give you a square cross section, for example.
<Egg>.angle Float default: 0.0 -- float<Egg>.render_angle Float default: 0.0 -- animatableGet/Set the rotational position of the Radial cross-section in the renderer.
<Egg>.render_length Float default: 6.0 -- animatableGet/Set the length of the Rectangular renderable spline mesh.
<Egg>.render_width Float default: 2.0 -- animatableGet/Set the width of the Rectangular renderable spline mesh.
<Egg>.render_angle2 Float default: 0.0 -- animatableGet/Set rotational position of the Radial cross-section in the renderer.
<Egg>.render_aspect_locked BooleanClass default: false -- booleanControls the state of the Aspect Lock checkbutton.
When set to true, changing the Width will affect the Height and vice-versa, preserving the aspect at the time the lock was engaged.
<Egg>.render_viewport_angle Float default: 0.0 -- float; viewport_angleGet/Set the diameter of the Radial renderable spline mesh in the viewport.
<Egg>.render_viewport_sides Integer default: 12 -- integer; viewport_sidesGets/Sets the number of sides for the Radial spline mesh in the viewports.
A value of 4 will give you a square cross section, for example.
<Egg>.render_viewport_thickness Float default: 1.0 -- float; viewport_thicknessGets/Sets the rotational position of the cross-section in the viewports.
<Egg>.render_viewport_length Float default: 6.0 -- floatGet/Set the length of the Rectangular spline mesh in the viewports.
<Egg>.render_viewport_width Float default: 2.0 -- floatGet/Set the width of the Rectangular spline mesh in the viewports.
<Egg>.render_viewport_angle2 Float default: 0.0 -- floatGet/Set rotational position of the Rectangular cross-section in the viewports.
<Egg>.render_viewport_aspect_locked BooleanClass default: false -- booleanControls the state of the Aspect Lock checkbutton.
When set to true, changing the Width will affect the Height and vice-versa, preserving the aspect at the time the lock was engaged.
<Egg>.render_auto_smooth BooleanClass default: true -- booleanControls the state of the Auto Smooth checkbox.
When set to true, auto smoothing will be enabled.
<Egg>.render_threshold Float default: 40.0 -- animatableGet/set the Auto Smooth Threshold value.