SDeflector - superclass: SpacewarpObject; super-superclass:node - classID: #(1824336029, 1072653910)
Constructor
sdeflector...Properties
<SDeflector>.friction Float default: 0.0 -- animatableWhen set to 0.0 (the default), the surface of the deflector is treated as frictionless, and there's no change in the particle behavior. As the friction value increases, particles begin to rebound at incorrect angles and with greater speed.
<SDeflector>.bounce Float default: 1.0 -- animatableDetermines the speed with which particles bounce off the deflector. At 1.0, the particles bounce at the same speed as they approach. At 0, they don't deflect at all.
<SDeflector>.bouncevar Float default: 0.0 -- animatableThe amount by which each particle can vary from the Bounce setting.
<SDeflector>.chaos Float default: 0.0 -- animatableThe amount of variation from the perfect angle of reflection (found when Chaos is set to 0.0). 100% induces a variation in reflection angle of up to 90 degrees
<SDeflector>.inheritVelocity Float default: 1.0 -- animatable; alias: velocity_inheritanceWhen the value is greater than 0, the motion of the deflector affects particles as well as the other settings.
For example, to animate the SDeflector passing through a passive array of particles, turn up this value to affect the particles.
<SDeflector>.radius Float default: 0.0 -- animatableThe diameter of the SDeflector icon. This setting also alters the effect of the deflection, because particles bounce off the perimeter of the icon.
Associated Methods
bindSpaceWarp <particlesys_node> <sdeflector_node>Associated Binding Modifier
SDeflectModThis modifier is automatically created by the *bindSpaceWarp()* method, and is not otherwise creatable by MAXScript. There are no properties associated with this binding modifier.