Mtl__Caustics - superclass: RenderElement; super-superclass:MAXWrapper - 6:0 - classID: #(1345461277, 1072069339)The Mtl__Caustics RenderElement is used to output the caustics pass of the iRay renderer. Available in 3ds Max 2015 and higher.
Constructors:
Mtl__Caustics...
irayCaustics...Properties:
<Mtl__Caustics>.atmosphereOn BooleanClass default: true -- booleanGet/set whether to include atmospheric effects in the Render Element.
<Mtl__Caustics>.bitmap UndefinedClass default: undefined -- bitmapContains the Render Element's internal bitmap.
Read-only.
<Mtl__Caustics>.elementName String default: "Mtl Caustic" -- stringGet/set the name of the Render Element.
<Mtl__Caustics>.enabled BooleanClass default: true -- booleanGet/set the enabled state of the Render Element.
<Mtl__Caustics>.filterOn BooleanClass default: true -- boolean; FilteringOnGet/set the state of the Render Element's filter option.
<Mtl__Caustics>.lpeName String default: "L.*S<RD>E" -- string; LPEGet/set the Light Path Expression string of the Render Element.
The Light Path Expression is a regular expression which controls which light transport paths to include in the Render Element's Output.