Interval Values

An Interval class represents an interval of time.

It has two time value components: start and end.

The start and end values can be numbers or Time values (numbers are interpreted as frame counts).

Constructor

interval <start_time> <end_time>

Construct a new interval value from start and end values.

Properties

<interval>.start : Time

Gets/sets the start value of the interval.

<interval>.end : Time

Gets/sets the end value of the interval.

EXAMPLES

   t = animationRange.start + 5
   orig_anim_range=animationRange -- store original animation range
   animationRange=interval 0 100000 -- set real long animation range
   -- assign script controller, controllers range is the current
   -- animation range
   ControlObj.scale.controller=scale_script()
   -- assign a script to the controller
   ControlObj.scale.controller.script = controlscript
   -- reset animationRange back to original value
   animationRange=orig_anim_range

Some of the examples above refer to system global variables.

See 3ds MaxSystem Globals for more details.