An Interval class represents an interval of time.
It has two time value components: start and end.
The start and end values can be numbers or Time values (numbers are interpreted as frame counts).
Constructor
interval <start_time> <end_time>
Construct a new interval value from start and end values.
Properties
<interval>.start : Time
Gets/sets the start value of the interval.
<interval>.end : Time
Gets/sets the end value of the interval.
EXAMPLES
t = animationRange.start + 5 orig_anim_range=animationRange -- store original animation range animationRange=interval 0 100000 -- set real long animation range -- assign script controller, controllers range is the current -- animation range ControlObj.scale.controller=scale_script() -- assign a script to the controller ControlObj.scale.controller.script = controlscript -- reset animationRange back to original value animationRange=orig_anim_range
Some of the examples above refer to system global variables.
See 3ds MaxSystem Globals for more details.