The following changes have been made to the MAXScript Online Reference for the 3ds Max 2008 update:
Fixed errors in theHold documentation - isHolding()
returns Boolean values and not integers, theHold.SuperLevel()
is the correct name of the method formerly listed as theHold.getSupperLevel()
Fixed the names of all methods operating on a specific node by adding the missing "ByNode" suffix.
Added notes to both the setVert()
and meshop.setVert()
methods that only the latter supports vertex animation at the Editable Mesh level.
Added example and notes to the description of the maxOps.getDefaultTangentType()
and maxOps.setDefaultTangentType()
methods.
A large number of mental ray shaders have been included to allow interoperability with other Autodesk products supporting mental ray.
This is a list of mental ray shaders implementing 3ds Max maps and volumetic effects. These shaders provide identical results in mental ray to the native 3ds Max maps and effects rendered in the Default Scanline renderer.
Added a note on Alpha display, Addition and Multiplication of Color Values.
The Point4 Value class was implemented in 3ds Max 6 but never documented. It can be used to manipulate floating point color values without implicit conversion from/to 0-255 range.
Reformatted the documentation of the two lights, added UI screenshots and ordered the properties in the same order as the parameters in the rollout for easier navigation.
Arch___Design__mi: material
mr_Physical_Sky : textureMap
Reformatted the documentation of the two shaders, added UI screenshots with clickable hotspots and ordered the properties in the same order as the parameters in the rollout for easier navigation.