C++ API Reference
cgFx/cgfxPassStateSetter.h
//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
#ifndef _cgfxPassStateSetter_h_
#define _cgfxPassStateSetter_h_
#include <maya/MStateManager.h>
#include "cgfxShaderCommon.h"
class cgfxPassStateSetter
{
public:
enum ViewportMode
{
kDefaultViewport,
kVP20Viewport,
kUnknown
};
static bool registerCgStateCallBacks(ViewportMode mode);
// Create a state setter for the pass. The init member function
// must be called after the default constructor. The default
// constructor is provided so that cgfxPassStateSetter can be
// stored into arrays.
cgfxPassStateSetter();
void init(MHWRender::MStateManager* stateMgr, CGpass pass);
~cgfxPassStateSetter();
// Return whether a glPushAttrib()/glPopAttrib() pair is required
// because of an unhandled CgFX state in the pass.
bool isPushPopAttribsRequired() const { return fIsPushPopAttribsRequired; }
void setPassState(MHWRender::MStateManager* stateMgr) const;
private:
static ViewportMode sActiveViewportMode;
// The state associated with the pass.
const MHWRender::MBlendState* fBlendState;
const MHWRender::MRasterizerState* fRasterizerState;
const MHWRender::MDepthStencilState* fDepthStencilState;
bool fIsPushPopAttribsRequired;
// Prohibited and not implemented.
cgfxPassStateSetter(const cgfxPassStateSetter&);
const cgfxPassStateSetter& operator=(const cgfxPassStateSetter&);
};
#endif