#ifndef _cgfxVector_h_
#define _cgfxVector_h_
#include "cgfxShaderCommon.h"
#include <maya/MPxNode.h>
#include <maya/MFnNumericAttribute.h>
#include <maya/MTypeId.h>
{
public:
cgfxVector();
~cgfxVector() override;
static void* creator();
public:
};
#endif