C++ API Reference
listPolyHolesCmd/listPolyHolesCmd.cpp
//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
// DESCRIPTION
//
// Produces the MEL command "listPolyHoles".
//
// This example demonstrates how to use the MFnMesh::getPolyHoles() function
// to describe all the holes in a polygon mesh. The command takes no arguments.
// When invoked, the command outputs a description of any holes in the currently
// selected mesh to the Output Window (on Windows) or to the console (on the Linux platform).
//
#include <maya/MIOStream.h>
#include <maya/MSimple.h>
#include <maya/MSelectionList.h>
#include <maya/M3dView.h>
#include <maya/MGlobal.h>
#include <maya/MFnDependencyNode.h>
#include <maya/MFnMesh.h>
#include <maya/MDagPath.h>
#include <math.h>
DeclareSimpleCommand( listPolyHoles, PLUGIN_COMPANY, "4.5");
MStatus listPolyHoles::doIt( const MArgList& args )
//
// Description:
// Implements the MEL listPolyHoles command. This command outputs a list
// of all the holes in each selected polymesh.
//
// Arguments:
// args - the argument list that was passed to the command from MEL. This
// command takes no arguments.
//
// Return Value:
// MS::kSuccess - command succeeded
// MS::kFailure - command failed (returning this value will cause the
// MEL script that is being run to terminate unless the
// error is caught using a "catch" statement).
//
{
MStatus stat = MS::kSuccess;
cout<<endl;
cout<<"*****************"<<endl;
cout<<"* listPolyHoles *"<<endl;
cout<<"*****************"<<endl;
// iterate through the selection list, and find holes in any selected
// polygons.
//
int numSelected = curSel.length();
for( int s = 0; s < numSelected; s++ )
{
MDagPath dagPath;
MObject node;
// get the selected item, figure out if it's a polymesh or not
//
curSel.getDagPath( s, dagPath );
if( dagPath.extendToShape() != MS::kSuccess )
{
// selection does not correspond to a DAG shape
//
cout<<" Error - object is not a polymesh"<<endl;
stat = MS::kFailure;
return stat;
}
node = dagPath.node();
MFnDependencyNode fnNode( node );
cout<<endl<<"Looking for holes in "<<fnNode.name().asChar()<<endl;
MStatus polyStatus;
MFnMesh fnMesh( node, &polyStatus );
if( polyStatus == MS::kSuccess )
{
// Retrieve the list of holes in the polymesh.
// 'holeInfo' array stores 3 integers for each hole:
//
// [ face, numVertices, startIndex ]
//
// where 'face' is the index of the face in which the
// hole is found, 'numVertices' is the number of vertices
// that define the hole, and 'startIndex' is the starting
// index of the list of hole vertices in the 'holeVertices'
// array.
//
MIntArray holeInfo;
// 'holeVertices' array contains a linear listing of the
// vertices comprising all the holes in the selected polymesh.
// information from the 'holeInfo' array is used to index into
// this list to extract the list of vertices for each hole.
//
MIntArray holeVertices;
MStatus holeStatus;
holeInfo.clear();
holeVertices.clear();
// get the holes
//
int numHoles = fnMesh.getHoles( holeInfo, holeVertices, &holeStatus );
if( holeStatus == MS::kSuccess )
{
cout<<" Poly has "<<numHoles<<" holes"<<endl;
for( int h = 0; h < numHoles; h++ )
{
// retrieve the hole face index, number of hole vertices, and
// hole vertex list start index for the current hole.
//
int holeFace = holeInfo[3*h];
int holeNumVertices = holeInfo[3*h+1];
int holeStartIndex = holeInfo[3*h+2];
cout<<" Hole "<<h<<":"<<endl;
cout<<" Face "<<holeFace<<endl;
cout<<" Start index "<<holeStartIndex<<endl;
cout<<" "<<holeNumVertices<<" vertices: ";
// retrieve the hole vertex indices from the 'holeVertices'
// array. The indices are a list of 'holeNumVertices' entries,
// starting at index 'holeStartIndex'.
//
for( int v = 0; v < holeNumVertices; v++ )
{
int index = holeStartIndex + v;
cout<<holeVertices[index];
}
cout<<endl;
}
}
else
{
// something went wrong trying to retrieve the poly holes
//
cout<<" Error retrieving polygon holes"<<endl;
stat = MS::kFailure;
}
}
else
{
// the current selection item was not a polymesh, so we can't retrieve
// holes for it.
//
cout<<" Error - object is not a polymesh"<<endl;
stat = MS::kFailure;
}
}
setResult( "listPolyHoles completed." );
return stat;
}