C++ API Reference
meshOpCmd/meshOpCmd.h
#ifndef _meshOpCmd
#define _meshOpCmd
//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
//
// ***************************************************************************
//
// Overview:
//
// The purpose of the meshOp command is to execute a selected mesh
// operation, such as edge split or face subdivision on one or
// more objects.
//
// How it works:
//
// This command is based on the polyModifierCmd. It relies on the
// polyModifierCmd to manage "how" the effects of the meshOperation
// operation are applied (ie. directly on the mesh or through a modifier
// node). See polyModifierCmd.h for more details
//
// To understand the algorithm behind the meshOp operation,
// refer to meshOpFty.h.
//
// Limitations:
//
// (1) Can only operate on a single mesh at a given time. If there are
// more than one mesh with selected components, only the first mesh
// found in the selection list is operated on.
//
#include "polyModifierCmd.h"
#include "meshOpFty.h"
// Function Sets
//
#include <maya/MFnComponentListData.h>
// Forward Class Declarations
//
class meshOp : public polyModifierCmd
{
public:
// Public Methods //
meshOp();
~meshOp() override;
static void* creator();
bool isUndoable() const override;
MStatus doIt( const MArgList& ) override;
MStatus redoIt() override;
MStatus undoIt() override;
// polyModifierCmd Methods //
MStatus initModifierNode( MObject modifierNode ) override;
MStatus directModifier( MObject mesh ) override;
private:
// Private Data //
// Selected Components
// Selected Operation
//
MObject fComponentList;
MIntArray fComponentIDs;
MeshOperation fOperation;
// meshOp Factory
//
meshOpFty fmeshOpFactory;
};
#endif