#include <maya/MIOStream.h>
#include <stdio.h>
#include <stdlib.h>
#include <maya/MPxCommand.h>
#include <maya/MFnPlugin.h>
#include <maya/MArgList.h>
#include <maya/MGlobal.h>
#include <maya/M3dView.h>
#include <maya/MDagPath.h>
#include <maya/MMatrix.h>
#include <maya/MFloatMatrix.h>
#include <maya/MRenderUtil.h>
#include <maya/MFloatPoint.h>
#include <maya/MFloatPointArray.h>
#include <maya/MFloatArray.h>
#include <maya/MFloatVectorArray.h>
#include <math.h>
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
{
public:
sampleParticles() {};
~sampleParticles() override;
static void* creator();
};
sampleParticles::~sampleParticles() {}
void* sampleParticles::creator()
{
return new sampleParticles();
}
{
unsigned int i;
bool shadow = 0;
bool reuse = 0;
for ( i = 0; i < args.
length(); i++ )
shadow = 1;
reuse = 1;
else
break;
{
displayError( "Usage: sampleParticles [-shadow|-reuse] particleName <shadingEngine|shadingNode.plug> resX resY scale\n"
" Example: sampleParticles -shadow particle1 phong1SG 64 64 10;\n"
" Example: sampleParticles particle1 file1.outColor 128 128 5;\n" );
return MS::kFailure;
}
if ( reuse && !shadow )
reuse = 0;
int resX = args.
asInt( i+2 );
int resY = args.
asInt( i+3 );
if ( scale <= 0.0 )
scale = 1.0;
if ( resX <= 0 )
resX = 1;
if ( resY <= 0 )
resY = 1;
command += particleName;
char tmp[2048];
float stepU = (float) (1.0 / resX);
float stepV = (float) (1.0 / resY);
int x, y;
for ( y = 0; y < resY; y++ )
for ( x = 0; x < resX; x++ )
{
float curY = (float) (sin( stepU * (x) * M_PI )*2.0);
(float) (stepU * x * scale),
curY,
(float) (stepV * y * scale ));
(float) (stepU * (x+1) * scale),
(float) (sin( stepU * (x+1) * M_PI )*2.0),
(float) (stepV * y * scale ));
(float) (stepU * (x) * scale),
curY,
(float) (stepV * (y+1) * scale ));
du = uPt-curPt;
dv = vPt-curPt;
n = dv^du;
du.normal();
}
node,
shadow,
reuse,
cameraMat,
&points,
&uCoord,
&vCoord,
&normals,
&points,
&tanUs,
&tanVs,
NULL,
colors,
transps ) )
{
fprintf( stderr, "%u points sampled...\n", points.length() );
for ( i = 0; i < uCoord.length(); i++ )
{
sprintf( tmp, " -pos %g %g %g -at velocity -vv %g %g %g -at rgbPP -vv %g %g %g",
points[i].x,
points[i].y,
points[i].z,
normals[i].x,
normals[i].y,
normals[i].z,
colors[i].x,
colors[i].y,
colors[i].z );
if ( i % 512 == 0 )
{
fprintf( stderr, "%u...\n", i );
command += particleName;
}
}
if ( i % 512 )
}
else
{
displayError( node +
MString(
" is not a shading engine! Specify node.attr or shading group node." ) );
}
return MS::kSuccess;
}
{
MFnPlugin plugin( obj, PLUGIN_COMPANY,
"3.0",
"Any");
status = plugin.registerCommand( "sampleParticles", sampleParticles::creator );
if (!status) {
status.
perror(
"registerCommand");
return status;
}
return status;
}
{
status = plugin.deregisterCommand( "sampleParticles" );
if (!status) {
status.
perror(
"deregisterCommand");
return status;
}
return status;
}