C++ API Reference
simpleSolverNode/simpleSolverNode.cpp
//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
// DESCRIPTION:
//
// Registers the IK solver "simpleSolverNode".
// This is a single-bone, single-plane IK solver.
//
// This plugin demonstrates how to create and register an IK solver.
// Due to the complex nature of IK solvers, this plug-in only
// works with 2-joint skeletons (1 bone) in the x-y plane.
//
// To use the solver:
// (1) Create a single IK bone with 2 joints using the Joint tool.
// (2) Enter the following command in the command window to create
// an IK handle which uses the new solver:
//
// ikHandle -sol simpleSolverNode -sj joint1 -ee joint2
//
// This creates a handle that can be dragged around in the x-y
// plane. Moving the handle in the x-y plane will rotate the joint.
//
// The following command can be used to determine which solver a handle is using:
//
// ikHandle -q -sol handleName
//
#include <maya/MIOStream.h>
#include <maya/MPxIkSolverNode.h>
#include <maya/MString.h>
#include <maya/MFnPlugin.h>
#include <maya/MObject.h>
#include <maya/MIkHandleGroup.h>
#include <maya/MFnIkHandle.h>
#include <maya/MDagPath.h>
#include <maya/MVector.h>
#include <maya/MPoint.h>
#include <maya/MDoubleArray.h>
#define MAX_ITERATIONS 1
#define kSolverType "simpleSolverNode"
//
// Class declaration
//
class simpleSolverNode : public MPxIkSolverNode {
public:
simpleSolverNode();
~simpleSolverNode() override;
MStatus doSolve() override;
MString solverTypeName() const override;
static void* creator();
static MStatus initialize();
static MTypeId id;
private:
MStatus doSimpleSolver();
};
MTypeId simpleSolverNode::id( 0x80100 );
//
// Implementation
//
simpleSolverNode::simpleSolverNode()
{
// setMaxIterations( MAX_ITERATIONS );
}
simpleSolverNode::~simpleSolverNode() {}
void* simpleSolverNode::creator()
{
return new simpleSolverNode;
}
MStatus simpleSolverNode::initialize()
{
return MS::kSuccess;
}
MString simpleSolverNode::solverTypeName() const
//
// This method returns the type name used to identify this solver.
//
{
return MString( kSolverType );
}
MStatus simpleSolverNode::doSolve()
//
// This is the core solver.
//
{
doSimpleSolver();
return MS::kSuccess;
}
MStatus simpleSolverNode::doSimpleSolver()
//
// Solve single joint in the x-y plane
//
// - first it calculates the angle between the handle and the end-effector.
// - then it determines which way to rotate the joint.
//
{
MStatus stat;
// Get the handle and create a function set for it
//
MIkHandleGroup * handle_group = handleGroup();
if (NULL == handle_group) {
return MS::kFailure;
}
MObject handle = handle_group->handle( 0 );
MDagPath handlePath;
MDagPath::getAPathTo( handle, handlePath);
MFnIkHandle fnHandle(handlePath, &stat);
// Get the position of the end_effector
//
MDagPath end_effector;
fnHandle.getEffector(end_effector);
MFnTransform tran( end_effector );
MPoint effector_position = tran.rotatePivot( MSpace::kWorld );
// Get the position of the handle
//
MPoint handle_position = fnHandle.rotatePivot( MSpace::kWorld );
// Get the start joint position
//
MDagPath start_joint;
fnHandle.getStartJoint( start_joint );
MFnTransform start_transform( start_joint );
MPoint start_position = start_transform.rotatePivot( MSpace::kWorld );
// Calculate the rotation angle
//
MVector v1 = start_position - effector_position;
MVector v2 = start_position - handle_position;
double angle = v1.angle( v2 );
// -------- Figure out which way to rotate --------
//
// define two vectors U and V as follows
// U = EndEffector(E) - StartJoint(S)
// N = Normal to U passing through EndEffector
//
// Clip handle_position to half-plane U to determine the region it
// lies in. Use the region to determine the rotation direction.
//
// U
// ^ Region Rotation
// | B
// (E)---N A C-C-W
// A | B C-W
// | B
// |
// (S)
//
#define CW rot = -1.0 * angle; // clockwise
#define CCW rot = angle; // counter-clockwise
double rot = 0.0; // Rotation about Z-axis
// U and N define a half-plane to clip the handle against
//
MVector U = effector_position - start_position;
U.normalize();
// Get a normal to U
//
MVector zAxis( 0.0, 0.0, 1.0 );
MVector N = U ^ zAxis; // Cross product
N.normalize();
// P is the handle position vector
//
MVector P = handle_position - effector_position;
// Determine the rotation direction
//
double PdotN = P[0]*N[0] + P[1]*N[1];
if ( PdotN < 0 ) {
CCW;
} else {
CW;
}
// get and set the Joint Angles
//
MDoubleArray jointAngles;
if ( getJointAngles( jointAngles ) ) {
jointAngles.set( jointAngles[0] + rot, 0 );
setJointAngles( jointAngles );
}
return MS::kSuccess;
}
//
// Register the solver
//
MStatus initializePlugin( MObject obj )
{
MStatus status;
MFnPlugin plugin( obj, PLUGIN_COMPANY, "3.0", "Any");
status = plugin.registerNode("simpleSolverNode",
simpleSolverNode::id,
&simpleSolverNode::creator,
&simpleSolverNode::initialize,
if (!status) {
status.perror("registerNode");
return status;
}
return status;
}
MStatus uninitializePlugin( MObject obj )
{
MStatus status;
MFnPlugin plugin( obj );
status = plugin.deregisterNode(simpleSolverNode::id);
if (!status) {
status.perror("deregisterNode");
return status;
}
return status;
}