#ifndef _SLOPESHADERNODE_H_
#define _SLOPESHADERNODE_H_
#include <maya/MPxNode.h>
class slopeShaderNode :
public MPxNode
{
public:
slopeShaderNode();
~slopeShaderNode() override;
SchedulingType
schedulingType()
const override {
return SchedulingType::kParallel; }
static void * creator();
protected:
static MObject aTriangleNormalCamera;
};
#endif //_SLOPESHADERNODE_H_