class planeMath
{
public:
planeMath();
bool setPlane(
const MPoint& pointOnPlane,
const MVector& normalToPlane );
bool intersect(
const MPoint& linePoint,
const MVector& lineDirection,
MPoint& intersectPoint );
double a,b,c,d;
};
class lineMath
{
public:
lineMath();
bool setLine(
const MPoint& linePoint,
const MVector& lineDirection );
bool closestPoint(
const MPoint& toPoint,
MPoint& closest );
};
inline double minOfThree( double a, double b, double c )
{
if ( a < b && a < c )
return a;
if ( b < a && b < c )
return b;
return c;
}
inline double maxOfThree( double a, double b, double c )
{
if ( a > b && a > c )
return a;
if ( b > a && b > c )
return b;
return c;
}
class DegreeRadianConverter
{
public:
double degreesToRadians( double degrees );
double radiansToDegrees( double radians );
};