#ifndef __TESSELLATED_QUAD_GEOM_OVERRIDE_H__
#define __TESSELLATED_QUAD_GEOM_OVERRIDE_H__
#include <maya/MPxGeometryOverride.h>
#include <maya/MHWGeometry.h>
#include <maya/MDagPath.h>
{
public:
{
return new TessellatedQuadGeomOverride(obj);
}
~TessellatedQuadGeomOverride() override {}
{
return (MHWRender::DrawAPI)(MHWRender::kDirectX11|MHWRender::kOpenGLCoreProfile);
}
private:
{
}
};
#endif // __TESSELLATED_QUAD_GEOM_OVERRIDE_H__