Extracted keys are stored in the IGameKey
class that maintains a list for all the Key types: bezier, TCB, linear and sampled. Data is accessed depending on the controller type. The code sample below retrieves all the bezier keys for position:
IGameControl pGC;
IGameKeyTab BezKeys;
If(pGC->GetBezierKeys(BezKeys, IGAME_POS))
{
for(int i = 0;i<BezKeys.Count();i++)
{
if(Type== IGAME_POS || Type== IGAME_POINT3)
{
Point3 k = BezKeys[i].bezierKey.pval;
//use data here
}
}
}
Because this sample uses bezier position data, the IGameControl::GetBezierKeys()
method is used with the IGAME_POS
flag. If successful, BezKeys
contains a list of keys used to access the bezierKey
members. This list is maintained by IGameKey
.