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3ds Max C++ API Reference
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This is the complete list of members for DMatrix3, including all inherited members.
| ClearIdentFlag(uint32_t f) | DMatrix3 | |
| DMatrix3() | DMatrix3 | |
| DMatrix3(const DMatrix3 &)=default | DMatrix3 | |
| DMatrix3(DMatrix3 &&)=default | DMatrix3 | |
| DMatrix3(const DPoint3 &row0, const DPoint3 &row1, const DPoint3 &row2, const DPoint3 &row3) | DMatrix3 | |
| Equals(const DMatrix3 &m, double epsilon=1E-12) const | DMatrix3 | |
| FromMatrix3(const Matrix3 &tm) | DMatrix3 | |
| GetAddr() | DMatrix3 | |
| GetAddr() const | DMatrix3 | |
| GetColumn(int i) const | DMatrix3 | |
| GetColumn3(int i) const | DMatrix3 | |
| GetIdentFlags() const | DMatrix3 | |
| GetRow(int i) const | DMatrix3 | |
| GetTrans() const | DMatrix3 | |
| GetYawPitchRoll(double *yaw, double *pitch, double *roll) | DMatrix3 | |
| Identity | DMatrix3 | static |
| IdentityMatrix() | DMatrix3 | |
| Inverse(const DMatrix3 &m) | DMatrix3 | friend |
| Inverse(DMatrix3 &outMatrix, const DMatrix3 &m) | DMatrix3 | friend |
| Invert() | DMatrix3 | |
| IsIdentity() const | DMatrix3 | |
| Load(ILoad *iload) | DMatrix3 | |
| MatrixMultiply(DMatrix3 &outMatrix, const DMatrix3 &matrixA, const DMatrix3 &matrixB) | DMatrix3 | friend |
| MAX_DEPRECATE_MATRIX_BOOL_CTOR("Matrix3 and DMatrix3 are now initialized to identity by default.\n" "No need to use the DMatrix3(bool) constructor anymore.\n" "Define MAX_SILENCE_DEPRECATED_MATRIX_BOOL_CTOR to silence this warning.") DMatrix3(bool) | DMatrix3 | |
| NoRot() | DMatrix3 | |
| NoScale() | DMatrix3 | |
| NoTrans() | DMatrix3 | |
| operator!=(const DMatrix3 &mat) const | DMatrix3 | |
| operator*(const DMatrix3 &a, const DPoint3 &v) | DMatrix3 | friend |
| operator*(const DPoint3 &v, const DMatrix3 &a) | DMatrix3 | friend |
| operator*(const DMatrix3 &) const | DMatrix3 | |
| operator*=(const DMatrix3 &m) | DMatrix3 | |
| operator*=(double a) | DMatrix3 | |
| operator+(const DMatrix3 &) const | DMatrix3 | |
| operator+=(const DMatrix3 &m) | DMatrix3 | |
| operator-(const DMatrix3 &) const | DMatrix3 | |
| operator-=(const DMatrix3 &m) | DMatrix3 | |
| operator=(const DMatrix3 &)=default | DMatrix3 | |
| operator=(DMatrix3 &&)=default | DMatrix3 | |
| operator==(const DMatrix3 &m) const | DMatrix3 | |
| operator[](int i) const | DMatrix3 | |
| Orthogonalize() | DMatrix3 | |
| Parity() const | DMatrix3 | |
| PointTransform(const DPoint3 &p) const | DMatrix3 | |
| PreRotateX(double angle) | DMatrix3 | |
| PreRotateY(double angle) | DMatrix3 | |
| PreRotateZ(double angle) | DMatrix3 | |
| PreScale(const DPoint3 &s) | DMatrix3 | |
| PreTranslate(const DPoint3 &p) | DMatrix3 | |
| Quat class | DMatrix3 | friend |
| RotAngleAxisMatrix(const DPoint3 &axis, double angle) | DMatrix3 | friend |
| RotateX(double angle) | DMatrix3 | |
| RotateXMatrix(double angle) | DMatrix3 | friend |
| RotateY(double angle) | DMatrix3 | |
| RotateYMatrix(double angle) | DMatrix3 | friend |
| RotateYPRMatrix(double yaw, double pitch, double roll) | DMatrix3 | friend |
| RotateZ(double angle) | DMatrix3 | |
| RotateZMatrix(double angle) | DMatrix3 | friend |
| Save(ISave *isave) | DMatrix3 | |
| Scale(const DPoint3 &s, bool trans=false) | DMatrix3 | |
| ScaleMatrix(const DPoint3 &s) | DMatrix3 | friend |
| Set(const DPoint3 &row0, const DPoint3 &row1, const DPoint3 &row2, const DPoint3 &row3) | DMatrix3 | |
| SetAngleAxis(const DPoint3 &axis, double angle) | DMatrix3 | |
| SetColumn(int i, Point4 col) | DMatrix3 | |
| SetFromToUp(const DPoint3 &from, const DPoint3 &to, const DPoint3 &up) | DMatrix3 | |
| SetIdentFlags(uint32_t f) | DMatrix3 | |
| SetNotIdent() | DMatrix3 | |
| SetRotate(const Quat &q) | DMatrix3 | |
| SetRotate(const AngAxis &aa) | DMatrix3 | |
| SetRotate(double yaw, double pitch, double roll) | DMatrix3 | |
| SetRotateX(double angle) | DMatrix3 | |
| SetRotateY(double angle) | DMatrix3 | |
| SetRotateZ(double angle) | DMatrix3 | |
| SetRow(int i, DPoint3 p) | DMatrix3 | |
| SetScale(const DPoint3 &s) | DMatrix3 | |
| SetTrans(const DPoint3 &p) | DMatrix3 | |
| SetTrans(int i, double v) | DMatrix3 | |
| SetTranslate(const DPoint3 &p) | DMatrix3 | |
| ToMatrix3() | DMatrix3 | |
| TransformPoints(DPoint3 *array, int n, int stride=sizeof(DPoint3)) | DMatrix3 | |
| TransformPoints(const DPoint3 *array, DPoint3 *to, int n, int stride=sizeof(DPoint3), int strideTo=sizeof(DPoint3)) | DMatrix3 | |
| TransformVectors(DPoint3 *array, int n, int stride=sizeof(DPoint3)) | DMatrix3 | |
| TransformVectors(const DPoint3 *array, DPoint3 *to, int n, int stride=sizeof(DPoint3), int strideTo=sizeof(DPoint3)) | DMatrix3 | |
| Translate(const DPoint3 &p) | DMatrix3 | |
| TransMatrix(const DPoint3 &p) | DMatrix3 | friend |
| ValidateFlags() | DMatrix3 | |
| VectorTransform(const DMatrix3 &m, const DPoint3 &v) | DMatrix3 | friend |
| VectorTransform(const DPoint3 &v, const DMatrix3 &m) | DMatrix3 | friend |
| VectorTransform(const DPoint3 &p) const | DMatrix3 | |
| XFormMat(const DMatrix3 &xm, const DMatrix3 &m) | DMatrix3 | friend |
| Zero() | DMatrix3 |