3ds Max C++ API Reference
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This is the complete list of members for IGameProperty, including all inherited members.
aligned_free(void *ptr) | MaxHeapOperators | static |
aligned_malloc(size_t size, size_t alignment) | MaxHeapOperators | static |
aligned_realloc(void *ptr, size_t size, size_t alignment) | MaxHeapOperators | static |
GetIGameControl()=0 | IGameProperty | pure virtual |
GetMaxParamBlock()=0 | IGameProperty | pure virtual |
GetMaxParamBlock2()=0 | IGameProperty | pure virtual |
GetName()=0 | IGameProperty | pure virtual |
GetParamID()=0 | IGameProperty | pure virtual |
GetParamIndex()=0 | IGameProperty | pure virtual |
GetPropertyValue(float &f, TimeValue t=TIME_NegInfinity, bool p=false)=0 | IGameProperty | pure virtual |
GetPropertyValue(int &i, TimeValue t=TIME_NegInfinity)=0 | IGameProperty | pure virtual |
GetPropertyValue(Point3 &p, TimeValue t=TIME_NegInfinity)=0 | IGameProperty | pure virtual |
GetPropertyValue(Point4 &p, TimeValue t=TIME_NegInfinity)=0 | IGameProperty | pure virtual |
GetPropertyValue(const MCHAR *&v, TimeValue t=TIME_NegInfinity)=0 | IGameProperty | pure virtual |
GetType()=0 | IGameProperty | pure virtual |
IsParamBlock()=0 | IGameProperty | pure virtual |
IsParameterSupported()=0 | IGameProperty | pure virtual |
IsPBlock2()=0 | IGameProperty | pure virtual |
IsPropAnimated()=0 | IGameProperty | pure virtual |
operator delete(void *ptr) | MaxHeapOperators | static |
operator delete(void *ptr, const std::nothrow_t &e) | MaxHeapOperators | static |
operator delete(void *ptr, const char *filename, int line) | MaxHeapOperators | static |
operator delete(void *ptr, int block_type, const char *filename, int line) | MaxHeapOperators | static |
operator delete(void *ptr, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | static |
operator delete(void *ptr, unsigned long flags) | MaxHeapOperators | static |
operator delete(void *ptr, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | static |
operator delete(void *ptr, void *placement_ptr) | MaxHeapOperators | static |
operator delete[](void *ptr) | MaxHeapOperators | static |
operator delete[](void *ptr, const std::nothrow_t &e) | MaxHeapOperators | static |
operator delete[](void *ptr, const char *filename, int line) | MaxHeapOperators | static |
operator delete[](void *ptr, int block_type, const char *filename, int line) | MaxHeapOperators | static |
operator delete[](void *ptr, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | static |
operator delete[](void *ptr, unsigned long flags) | MaxHeapOperators | static |
operator delete[](void *ptr, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | static |
operator new(size_t size) | MaxHeapOperators | static |
operator new(size_t size, const std::nothrow_t &e) | MaxHeapOperators | static |
operator new(size_t size, const char *filename, int line) | MaxHeapOperators | static |
operator new(size_t size, int block_type, const char *filename, int line) | MaxHeapOperators | static |
operator new(size_t size, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | static |
operator new(size_t size, unsigned long flags) | MaxHeapOperators | static |
operator new(size_t size, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | static |
operator new(size_t size, void *placement_ptr) | MaxHeapOperators | static |
operator new[](size_t size) | MaxHeapOperators | static |
operator new[](size_t size, const std::nothrow_t &e) | MaxHeapOperators | static |
operator new[](size_t size, const char *filename, int line) | MaxHeapOperators | static |
operator new[](size_t size, int block_type, const char *filename, int line) | MaxHeapOperators | static |
operator new[](size_t size, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | static |
operator new[](size_t size, unsigned long flags) | MaxHeapOperators | static |
operator new[](size_t size, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | static |
~IGameProperty() | IGameProperty | inlinevirtual |