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3ds Max C++ API Reference
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This is the complete list of members for IGameScene, including all inherited members.
| aligned_free(void *ptr) | MaxHeapOperators | static |
| aligned_malloc(size_t size, size_t alignment) | MaxHeapOperators | static |
| aligned_realloc(void *ptr, size_t size, size_t alignment) | MaxHeapOperators | static |
| GetIGameMaterial(Mtl *mat)=0 | IGameScene | pure virtual |
| GetIGameNode(INode *node)=0 | IGameScene | pure virtual |
| GetIGameNode(ULONG NodeID)=0 | IGameScene | pure virtual |
| GetIGameNodeByType(IGameObject::ObjectTypes Type)=0 | IGameScene | pure virtual |
| GetIGameTextureMap(Texmap *texMap)=0 | IGameScene | pure virtual |
| GetRootMaterial(int index)=0 | IGameScene | pure virtual |
| GetRootMaterialCount()=0 | IGameScene | pure virtual |
| GetSceneEndTime()=0 | IGameScene | pure virtual |
| GetSceneFileName()=0 | IGameScene | pure virtual |
| GetSceneStartTime()=0 | IGameScene | pure virtual |
| GetSceneTicks()=0 | IGameScene | pure virtual |
| GetTopLevelNode(int index)=0 | IGameScene | pure virtual |
| GetTopLevelNodeCount()=0 | IGameScene | pure virtual |
| GetTotalNodeCount()=0 | IGameScene | pure virtual |
| InitialiseIGame(bool selected=false)=0 | IGameScene | pure virtual |
| InitialiseIGame(INode *root, bool Hierarchy=true)=0 | IGameScene | pure virtual |
| InitialiseIGame(Tab< INode * > nodes, bool Hierarchy=true)=0 | IGameScene | pure virtual |
| operator delete(void *ptr) | MaxHeapOperators | static |
| operator delete(void *ptr, const std::nothrow_t &e) | MaxHeapOperators | static |
| operator delete(void *ptr, const char *filename, int line) | MaxHeapOperators | static |
| operator delete(void *ptr, int block_type, const char *filename, int line) | MaxHeapOperators | static |
| operator delete(void *ptr, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | static |
| operator delete(void *ptr, unsigned long flags) | MaxHeapOperators | static |
| operator delete(void *ptr, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | static |
| operator delete(void *ptr, void *placement_ptr) | MaxHeapOperators | static |
| operator delete[](void *ptr) | MaxHeapOperators | static |
| operator delete[](void *ptr, const std::nothrow_t &e) | MaxHeapOperators | static |
| operator delete[](void *ptr, const char *filename, int line) | MaxHeapOperators | static |
| operator delete[](void *ptr, int block_type, const char *filename, int line) | MaxHeapOperators | static |
| operator delete[](void *ptr, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | static |
| operator delete[](void *ptr, unsigned long flags) | MaxHeapOperators | static |
| operator delete[](void *ptr, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | static |
| operator new(size_t size) | MaxHeapOperators | static |
| operator new(size_t size, const std::nothrow_t &e) | MaxHeapOperators | static |
| operator new(size_t size, const char *filename, int line) | MaxHeapOperators | static |
| operator new(size_t size, int block_type, const char *filename, int line) | MaxHeapOperators | static |
| operator new(size_t size, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | static |
| operator new(size_t size, unsigned long flags) | MaxHeapOperators | static |
| operator new(size_t size, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | static |
| operator new(size_t size, void *placement_ptr) | MaxHeapOperators | static |
| operator new[](size_t size) | MaxHeapOperators | static |
| operator new[](size_t size, const std::nothrow_t &e) | MaxHeapOperators | static |
| operator new[](size_t size, const char *filename, int line) | MaxHeapOperators | static |
| operator new[](size_t size, int block_type, const char *filename, int line) | MaxHeapOperators | static |
| operator new[](size_t size, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | static |
| operator new[](size_t size, unsigned long flags) | MaxHeapOperators | static |
| operator new[](size_t size, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | static |
| ReleaseIGame()=0 | IGameScene | pure virtual |
| SetPropertyFile(const MCHAR *fileName)=0 | IGameScene | pure virtual |
| SetStaticFrame(int frameNum)=0 | IGameScene | pure virtual |
| ~IGameScene() | IGameScene | inlinevirtual |