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3ds Max C++ API Reference
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This is the complete list of members for IHardwareRenderer, including all inherited members.
| AcquireInterface() | BaseInterface | inlinevirtual |
| AddLine(DWORD *vert, int vis)=0 | IHardwareShader | pure virtual |
| AddTriangle(DWORD index, int *edgeVis)=0 | IHardwareShader | pure virtual |
| aligned_free(void *ptr) | MaxHeapOperators | static |
| aligned_malloc(size_t size, size_t alignment) | MaxHeapOperators | static |
| aligned_realloc(void *ptr, size_t size, size_t alignment) | MaxHeapOperators | static |
| BeginDeviceAccess(GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | pure virtual |
| BeginEffect(DWORD_PTR pEffect)=0 | IHardwareRenderer | pure virtual |
| BeginEffectAccess(DWORD_PTR pEffect, GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | pure virtual |
| BlendLayers()=0 | IHardwareRenderer | pure virtual |
| BuildCubeMap(UINT size, UINT mipLevels, DWORD usage, DWORD format, DWORD_PTR *pTex)=0 | IHardwareRenderer | pure virtual |
| BuildEffect(LPCSTR code)=0 | IHardwareRenderer | pure virtual |
| BuildIndexedBuffer(DWORD type, DWORD nPrim, DWORD *pAttr, DWORD nComp, DWORD *pUse, DWORD **ppInd, DWORD fComp, DWORD *pLen, float **ppData, GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | pure virtual |
| BuildMesh(DWORD nFaces, DWORD *pAttr, DWORD nComp, DWORD *pUse, DWORD **ppInd, DWORD fComp, DWORD *pLen, float **ppData, GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | pure virtual |
| BuildMesh(IHardwareMesh *pHWMesh, GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | pure virtual |
| BuildPixelShader(LPCSTR code)=0 | IHardwareRenderer | pure virtual |
| BuildTexture(BITMAPINFO *bmi, UINT mipLevels, DWORD usage, DWORD format)=0 | IHardwareRenderer | pure virtual |
| BuildVertexDecl(DWORD nComp, DWORD *pUse, DWORD fComp)=0 | IHardwareRenderer | pure virtual |
| BuildVertexShader(LPCSTR code)=0 | IHardwareRenderer | pure virtual |
| CanCacheMeshData()=0 | IHardwareRenderer | pure virtual |
| CanDepthPeel()=0 | IHardwareRenderer | pure virtual |
| CanTryStrips()=0 | IHardwareShader | pure virtual |
| CloneInterface(void *remapDir=nullptr) | BaseInterface | inlinevirtual |
| CreateLayer(int layerNum)=0 | IHardwareRenderer | pure virtual |
| DeleteInterface() | BaseInterface | inlinevirtual |
| DisplayAllTriangleEdges()=0 | IHardwareRenderer | pure virtual |
| DrawIndexedBuffer(DWORD_PTR pBuffer, DWORD attr, GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | pure virtual |
| DrawLines()=0 | IHardwareShader | pure virtual |
| DrawMesh(DWORD type, DWORD nPrim, DWORD *pAttr, DWORD nComp, DWORD *pUse, DWORD **ppInd, DWORD fComp, DWORD *pLen, float **ppData, DWORD attr, GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | pure virtual |
| DrawMesh(DWORD_PTR pMesh, DWORD attr, GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | pure virtual |
| DrawMeshStrips(MeshData *data, GFX_ESCAPE_FN fn)=0 | IHardwareShader | pure virtual |
| DrawTriangles()=0 | IHardwareShader | pure virtual |
| DrawWireMesh(WireMeshData *data, GFX_ESCAPE_FN fn)=0 | IHardwareShader | pure virtual |
| DXCacheUpdateVertexBuffer(DWORD_PTR pMesh, Point3 *vertexList, Point3 *gfxNormalList, Point3 *faceNormalList, BitArray &changedVerts, int count)=0 | IHardwareRenderer | pure virtual |
| EndDeviceAccess(GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | pure virtual |
| EndEffect(DWORD_PTR pEffect)=0 | IHardwareRenderer | pure virtual |
| EndEffectAccess(GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | pure virtual |
| EndLines(GFX_ESCAPE_FN fn)=0 | IHardwareShader | pure virtual |
| EndNode(GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | pure virtual |
| EndObject(Mesh *mesh)=0 | IHardwareShader | pure virtual |
| EndObject(MNMesh *mnmesh)=0 | IHardwareShader | pure virtual |
| EndTriangles(GFX_ESCAPE_FN fn)=0 | IHardwareShader | pure virtual |
| FreeEffect(DWORD_PTR pEffect)=0 | IHardwareRenderer | pure virtual |
| FreeIndexedBuffer(DWORD_PTR pBuffer)=0 | IHardwareRenderer | pure virtual |
| FreeMesh(DWORD_PTR pMesh)=0 | IHardwareRenderer | pure virtual |
| FreePixelShader(DWORD_PTR pPixelShader)=0 | IHardwareRenderer | pure virtual |
| FreeTexture(DWORD_PTR pTex)=0 | IHardwareRenderer | pure virtual |
| FreeVertexDecl(DWORD_PTR pVertexDecl)=0 | IHardwareRenderer | pure virtual |
| FreeVertexShader(DWORD_PTR pVertexShader)=0 | IHardwareRenderer | pure virtual |
| GetDiffuseColor()=0 | IHardwareRenderer | pure virtual |
| GetID() | IHardwareRenderer | inlinevirtual |
| GetInterface(Interface_ID id) override | BaseInterface | virtual |
| GetMaterial(int numMat)=0 | IHardwareShader | pure virtual |
| GetMaxTexStages()=0 | IHardwareRenderer | pure virtual |
| GetNumActiveWindows()=0 | IHardwareRenderer | pure virtual |
| GetNumMultiPass(int numMtl)=0 | IHardwareShader | pure virtual |
| GetPSID()=0 | IHardwareShader | pure virtual |
| GetRndMode()=0 | IHardwareShader | pure virtual |
| GetTypedInterface() | InterfaceServer | inline |
| GetVSID()=0 | IHardwareShader | pure virtual |
| immediateRelease enum value | BaseInterface | |
| InitializeShaders(Mesh *mesh, BaseInterface *pbvs, Material *mtlArray, int numMtl, GFX_ESCAPE_FN fn)=0 | IHardwareShader | pure virtual |
| InitializeShaders(MNMesh *mnmesh, BaseInterface *pbvs, Material *mtlArray, int numMtl, GFX_ESCAPE_FN fn)=0 | IHardwareShader | pure virtual |
| LifetimeControl() | IHardwareRenderer | inlinevirtual |
| LifetimeType enum name | BaseInterface | |
| LoadEffect(LPCMSTR filename)=0 | IHardwareRenderer | pure virtual |
| LoadMesh(LPCMSTR filename)=0 | IHardwareRenderer | pure virtual |
| LoadPixelShader(LPCMSTR filename)=0 | IHardwareRenderer | pure virtual |
| LoadTexture(LPCMSTR filename)=0 | IHardwareRenderer | pure virtual |
| LoadVertexShader(LPCMSTR filename)=0 | IHardwareRenderer | pure virtual |
| noRelease enum value | BaseInterface | |
| ObjectDrawnByShader()=0 | IHardwareRenderer | pure virtual |
| operator delete(void *ptr) | MaxHeapOperators | static |
| operator delete(void *ptr, const std::nothrow_t &e) | MaxHeapOperators | static |
| operator delete(void *ptr, const char *filename, int line) | MaxHeapOperators | static |
| operator delete(void *ptr, int block_type, const char *filename, int line) | MaxHeapOperators | static |
| operator delete(void *ptr, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | static |
| operator delete(void *ptr, unsigned long flags) | MaxHeapOperators | static |
| operator delete(void *ptr, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | static |
| operator delete(void *ptr, void *placement_ptr) | MaxHeapOperators | static |
| operator delete[](void *ptr) | MaxHeapOperators | static |
| operator delete[](void *ptr, const std::nothrow_t &e) | MaxHeapOperators | static |
| operator delete[](void *ptr, const char *filename, int line) | MaxHeapOperators | static |
| operator delete[](void *ptr, int block_type, const char *filename, int line) | MaxHeapOperators | static |
| operator delete[](void *ptr, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | static |
| operator delete[](void *ptr, unsigned long flags) | MaxHeapOperators | static |
| operator delete[](void *ptr, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | static |
| operator new(size_t size) | MaxHeapOperators | static |
| operator new(size_t size, const std::nothrow_t &e) | MaxHeapOperators | static |
| operator new(size_t size, const char *filename, int line) | MaxHeapOperators | static |
| operator new(size_t size, int block_type, const char *filename, int line) | MaxHeapOperators | static |
| operator new(size_t size, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | static |
| operator new(size_t size, unsigned long flags) | MaxHeapOperators | static |
| operator new(size_t size, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | static |
| operator new(size_t size, void *placement_ptr) | MaxHeapOperators | static |
| operator new[](size_t size) | MaxHeapOperators | static |
| operator new[](size_t size, const std::nothrow_t &e) | MaxHeapOperators | static |
| operator new[](size_t size, const char *filename, int line) | MaxHeapOperators | static |
| operator new[](size_t size, int block_type, const char *filename, int line) | MaxHeapOperators | static |
| operator new[](size_t size, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | static |
| operator new[](size_t size, unsigned long flags) | MaxHeapOperators | static |
| operator new[](size_t size, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | static |
| RegisterNotifyCallback(InterfaceNotifyCallback *incb) | BaseInterface | inlinevirtual |
| ReleaseInterface() | BaseInterface | inlinevirtual |
| SaveEffect(LPCMSTR filename, DWORD_PTR pEffect)=0 | IHardwareRenderer | pure virtual |
| SaveMesh(LPCMSTR filename, DWORD_PTR pMesh)=0 | IHardwareRenderer | pure virtual |
| SavePixelShader(LPCMSTR filename, DWORD_PTR pPixelShader)=0 | IHardwareRenderer | pure virtual |
| SaveTexture(LPCMSTR filename, DWORD_PTR pTex)=0 | IHardwareRenderer | pure virtual |
| SaveVertexShader(LPCMSTR filename, DWORD_PTR pVertexShader)=0 | IHardwareRenderer | pure virtual |
| serverControlled enum value | BaseInterface | |
| SetColor(ColorType t, D3DXCOLOR *pClr)=0 | IHardwareRenderer | pure virtual |
| SetCubeMapFace(DWORD_PTR pCubeMap, DWORD face, UINT mipLevel, DWORD_PTR pTex)=0 | IHardwareRenderer | pure virtual |
| SetDisplayAllTriangleEdges(bool displayAllEdges)=0 | IHardwareRenderer | pure virtual |
| SetEffectParameter(DWORD_PTR pEffect, LPCMSTR name, DWORD type, void *pData)=0 | IHardwareRenderer | pure virtual |
| SetEffectPass(DWORD_PTR pEffect, DWORD nPass)=0 | IHardwareRenderer | pure virtual |
| SetEffectTechnique(DWORD_PTR pEffect, LPCMSTR name)=0 | IHardwareRenderer | pure virtual |
| SetMaterial(HardwareMaterial *pMtl)=0 | IHardwareRenderer | pure virtual |
| IHardwareShader::SetMaterial(const Material &m, int index=0)=0 | IHardwareShader | pure virtual |
| SetNumMultiPass(int numPass)=0 | IHardwareShader | pure virtual |
| SetPixelShader(DWORD_PTR pPixelShader)=0 | IHardwareRenderer | pure virtual |
| SetPixelShaderConstant(DWORD_PTR pPixelShader, DWORD nReg, DWORD type, void *pData, DWORD nData)=0 | IHardwareRenderer | pure virtual |
| SetVertexDecl(DWORD_PTR pVertexDecl)=0 | IHardwareRenderer | pure virtual |
| SetVertexShader(DWORD_PTR pVertexShader)=0 | IHardwareRenderer | pure virtual |
| SetVertexShaderConstant(DWORD_PTR pVertexShader, DWORD nReg, DWORD type, void *pData, DWORD nData)=0 | IHardwareRenderer | pure virtual |
| StartLines(WireMeshData *data)=0 | IHardwareShader | pure virtual |
| StartNode()=0 | IHardwareRenderer | pure virtual |
| StartObject(Mesh *mesh)=0 | IHardwareShader | pure virtual |
| StartObject(MNMesh *mnmesh)=0 | IHardwareShader | pure virtual |
| StartTriangles(MeshFaceData *data)=0 | IHardwareShader | pure virtual |
| UnRegisterNotifyCallback(InterfaceNotifyCallback *incb) | BaseInterface | inlinevirtual |
| UpdateScreen(GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | pure virtual |
| wantsRelease enum value | BaseInterface | |
| ~BaseInterface() | BaseInterface | virtual |
| ~InterfaceServer() | InterfaceServer | virtual |