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3ds Max C++ API Reference
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This is the complete list of members for IPoint3, including all inherited members.
| CrossProd(const IPoint3 &p) const | IPoint3 | inline |
| DotProd(const IPoint3 &p) const | IPoint3 | inline |
| IPoint3()=default | IPoint3 | |
| IPoint3(const IPoint3 &)=default | IPoint3 | |
| IPoint3(IPoint3 &&)=default | IPoint3 | |
| IPoint3(int X, int Y, int Z) | IPoint3 | inline |
| IPoint3(const int ai[3]) | IPoint3 | inline |
| Length() const | IPoint3 | inline |
| LengthSquared() const | IPoint3 | inline |
| MaxComponent() const | IPoint3 | |
| MinComponent() const | IPoint3 | |
| operator const int *() const | IPoint3 | inline |
| operator int *() | IPoint3 | inline |
| operator!=(const IPoint3 &p) const | IPoint3 | inline |
| operator%(const IPoint3 &p) const | IPoint3 | inline |
| operator*(const IPoint3 &p) const | IPoint3 | inline |
| operator*=(const IPoint3 &p) | IPoint3 | inline |
| operator*=(int f) | IPoint3 | inline |
| operator+() const | IPoint3 | inline |
| operator+(const IPoint3 &p) const | IPoint3 | inline |
| operator+=(const IPoint3 &p) | IPoint3 | inline |
| operator+=(int f) | IPoint3 | inline |
| operator-() const | IPoint3 | inline |
| operator-(const IPoint3 &p) const | IPoint3 | inline |
| operator-=(const IPoint3 &p) | IPoint3 | inline |
| operator-=(int f) | IPoint3 | inline |
| operator/(const IPoint3 &p) const | IPoint3 | inline |
| operator/=(const IPoint3 &p) | IPoint3 | inline |
| operator/=(int f) | IPoint3 | inline |
| operator=(const IPoint3 &)=default | IPoint3 | |
| operator=(IPoint3 &&)=default | IPoint3 | |
| operator==(const IPoint3 &p) const | IPoint3 | inline |
| operator[](int i) | IPoint3 | inline |
| operator[](int i) const | IPoint3 | inline |
| operator^(const IPoint3 &p) const | IPoint3 | inline |
| Origin | IPoint3 | static |
| x | IPoint3 | |
| XAxis | IPoint3 | static |
| y | IPoint3 | |
| YAxis | IPoint3 | static |
| z | IPoint3 | |
| ZAxis | IPoint3 | static |