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3ds Max C++ API Reference
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This is the complete list of members for Matrix2, including all inherited members.
| GetColumn(int i) | Matrix2 | |
| GetColumn2(int i) | Matrix2 | |
| GetRow(int i) const | Matrix2 | inline |
| GetTrans() | Matrix2 | inline |
| Identity | Matrix2 | static |
| IdentityMatrix() | Matrix2 | |
| Invert() | Matrix2 | |
| Load(ILoad *iload) | Matrix2 | |
| m | Matrix2 | |
| Matrix2()=default | Matrix2 | |
| Matrix2(const Matrix2 &)=default | Matrix2 | |
| Matrix2(Matrix2 &&)=default | Matrix2 | |
| Matrix2(bool) | Matrix2 | inline |
| Matrix2(float(*fp)[2]) | Matrix2 | |
| operator float *() | Matrix2 | inline |
| operator*(const Matrix2 &B) const | Matrix2 | |
| operator*=(const Matrix2 &M) | Matrix2 | |
| operator+(const Matrix2 &B) const | Matrix2 | |
| operator+=(const Matrix2 &M) | Matrix2 | |
| operator-(const Matrix2 &B) const | Matrix2 | |
| operator-=(const Matrix2 &M) | Matrix2 | |
| operator=(const Matrix2 &)=default | Matrix2 | |
| operator=(Matrix2 &&)=default | Matrix2 | |
| PreRotate(float angle) | Matrix2 | |
| PreScale(const Point2 &s) | Matrix2 | |
| PreTranslate(const Point2 &p) | Matrix2 | |
| Rotate(float angle) | Matrix2 | |
| Save(ISave *isave) | Matrix2 | |
| Scale(const Point2 &s, bool trans=false) | Matrix2 | |
| SetColumn(int i, Point3 col) | Matrix2 | |
| SetRotate(float angle) | Matrix2 | |
| SetRow(int i, Point2 p) | Matrix2 | inline |
| SetTrans(const Point2 p) | Matrix2 | inline |
| SetTrans(int i, float v) | Matrix2 | inline |
| SetTranslate(const Point2 &s) | Matrix2 | |
| Translate(const Point2 &p) | Matrix2 | |
| Zero() | Matrix2 |