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3ds Max C++ API Reference
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This is the complete list of members for ObjLightDesc, including all inherited members.
| affectDiffuse | LightDesc | |
| affectSpecular | LightDesc | |
| aligned_free(void *ptr) | MaxHeapOperators | static |
| aligned_malloc(size_t size, size_t alignment) | MaxHeapOperators | static |
| aligned_realloc(void *ptr, size_t size, size_t alignment) | MaxHeapOperators | static |
| ambientOnly | LightDesc | |
| camToLight | ObjLightDesc | |
| DeleteThis() | LightDesc | virtual |
| Execute(int cmd, ULONG_PTR arg1=0, ULONG_PTR arg2=0, ULONG_PTR arg3=0) | RenderData | inlinevirtual |
| extra | LightDesc | |
| GetExclList() | ObjLightDesc | inlinevirtual |
| GetInterface(Interface_ID id) | InterfaceServer | virtual |
| GetTypedInterface() | InterfaceServer | inline |
| Illuminate(ShadeContext &sc, Point3 &normal, Color &color, Point3 &dir, float &dot_nl, float &diffuseCoef) | LightDesc | inlinevirtual |
| inode | ObjLightDesc | |
| LightDesc() | LightDesc | inline |
| lightPos | ObjLightDesc | |
| LightPosition() | ObjLightDesc | inlinevirtual |
| lightToCam | ObjLightDesc | |
| lightToWorld | ObjLightDesc | |
| ls | ObjLightDesc | |
| ObjLightDesc(INode *n) | ObjLightDesc | |
| operator delete(void *ptr) | MaxHeapOperators | static |
| operator delete(void *ptr, const std::nothrow_t &e) | MaxHeapOperators | static |
| operator delete(void *ptr, const char *filename, int line) | MaxHeapOperators | static |
| operator delete(void *ptr, int block_type, const char *filename, int line) | MaxHeapOperators | static |
| operator delete(void *ptr, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | static |
| operator delete(void *ptr, unsigned long flags) | MaxHeapOperators | static |
| operator delete(void *ptr, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | static |
| operator delete(void *ptr, void *placement_ptr) | MaxHeapOperators | static |
| operator delete[](void *ptr) | MaxHeapOperators | static |
| operator delete[](void *ptr, const std::nothrow_t &e) | MaxHeapOperators | static |
| operator delete[](void *ptr, const char *filename, int line) | MaxHeapOperators | static |
| operator delete[](void *ptr, int block_type, const char *filename, int line) | MaxHeapOperators | static |
| operator delete[](void *ptr, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | static |
| operator delete[](void *ptr, unsigned long flags) | MaxHeapOperators | static |
| operator delete[](void *ptr, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | static |
| operator new(size_t size) | MaxHeapOperators | static |
| operator new(size_t size, const std::nothrow_t &e) | MaxHeapOperators | static |
| operator new(size_t size, const char *filename, int line) | MaxHeapOperators | static |
| operator new(size_t size, int block_type, const char *filename, int line) | MaxHeapOperators | static |
| operator new(size_t size, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | static |
| operator new(size_t size, unsigned long flags) | MaxHeapOperators | static |
| operator new(size_t size, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | static |
| operator new(size_t size, void *placement_ptr) | MaxHeapOperators | static |
| operator new[](size_t size) | MaxHeapOperators | static |
| operator new[](size_t size, const std::nothrow_t &e) | MaxHeapOperators | static |
| operator new[](size_t size, const char *filename, int line) | MaxHeapOperators | static |
| operator new[](size_t size, int block_type, const char *filename, int line) | MaxHeapOperators | static |
| operator new[](size_t size, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | static |
| operator new[](size_t size, unsigned long flags) | MaxHeapOperators | static |
| operator new[](size_t size, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | static |
| renderNumber | ObjLightDesc | |
| TraverseVolume(ShadeContext &sc, const Ray &ray, int samples, float tStop, float attenStart, float attenEnd, DWORD flags, LightRayTraversal *proc) | ObjLightDesc | inlinevirtual |
| uniformScale | ObjLightDesc | |
| Update(TimeValue t, const RendContext &rc, RenderGlobalContext *rgc, BOOL shadows, BOOL shadowGeomChanged) | ObjLightDesc | virtual |
| UpdateGlobalLightLevel(Color globLightLevel) | ObjLightDesc | inlinevirtual |
| UpdateViewDepParams(const Matrix3 &worldToCam) | ObjLightDesc | virtual |
| worldToLight | ObjLightDesc | |
| ~InterfaceServer() | InterfaceServer | virtual |
| ~ObjLightDesc() | ObjLightDesc | virtual |