3ds Max C++ API Reference
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This is the complete list of members for Point3, including all inherited members.
CrossProd(const Point3 &p) const | Point3 | inline |
DotProd(const Point3 &p) const | Point3 | inline |
Equals(const Point3 &p, float epsilon=1E-6f) const | Point3 | |
FLength() const | Point3 | inline |
FNormalize() const | Point3 | |
Length() const | Point3 | inline |
LengthSquared() const | Point3 | inline |
LengthUnify() | Point3 | |
MaxComponent() const | Point3 | |
MinComponent() const | Point3 | |
Normalize() const | Point3 | |
operator const float *() const | Point3 | inline |
operator float *() | Point3 | inline |
operator!=(const Point3 &p) const | Point3 | inline |
operator%(const Point3 &p) const | Point3 | inline |
operator*(const Point3 &p) const | Point3 | inline |
operator*=(const Point3 &p) | Point3 | inline |
operator*=(float f) | Point3 | inline |
operator+() const | Point3 | inline |
operator+(const Point3 &p) const | Point3 | inline |
operator+=(const Point3 &p) | Point3 | inline |
operator+=(float f) | Point3 | inline |
operator-() const | Point3 | inline |
operator-(const Point3 &p) const | Point3 | inline |
operator-=(const Point3 &p) | Point3 | inline |
operator-=(float f) | Point3 | inline |
operator/(const Point3 &p) const | Point3 | inline |
operator/=(const Point3 &p) | Point3 | inline |
operator/=(float f) | Point3 | inline |
operator=(const Point3 &)=default | Point3 | |
operator=(Point3 &&)=default | Point3 | |
operator==(const Point3 &p) const | Point3 | inline |
operator[](int i) | Point3 | inline |
operator[](int i) const | Point3 | inline |
operator^(const Point3 &p) const | Point3 | inline |
Origin | Point3 | static |
Point3()=default | Point3 | |
Point3(const Point3 &)=default | Point3 | |
Point3(Point3 &&)=default | Point3 | |
Point3(float X, float Y, float Z) | Point3 | inline |
Point3(const float af[3]) | Point3 | inline |
Point3(double X, double Y, double Z) | Point3 | inline |
Point3(int X, int Y, int Z) | Point3 | inline |
Point3(const Color &c) | Point3 | |
Point3(const AColor &c) | Point3 | |
Point3(const Point4 &p) | Point3 | |
Set(float X, float Y, float Z) | Point3 | inline |
Unify() | Point3 | |
x | Point3 | |
XAxis | Point3 | static |
XY() const | Point3 | inline |
y | Point3 | |
YAxis | Point3 | static |
z | Point3 | |
ZAxis | Point3 | static |