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3ds Max C++ API Reference
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This is the complete list of members for Point3, including all inherited members.
| CrossProd(const Point3 &p) const | Point3 | inline |
| DotProd(const Point3 &p) const | Point3 | inline |
| Equals(const Point3 &p, float epsilon=1E-6f) const | Point3 | |
| FLength() const | Point3 | inline |
| FNormalize() const | Point3 | |
| Length() const | Point3 | inline |
| LengthSquared() const | Point3 | inline |
| LengthUnify() | Point3 | |
| MaxComponent() const | Point3 | |
| MinComponent() const | Point3 | |
| Normalize() const | Point3 | |
| operator const float *() const | Point3 | inline |
| operator float *() | Point3 | inline |
| operator!=(const Point3 &p) const | Point3 | inline |
| operator%(const Point3 &p) const | Point3 | inline |
| operator*(const Point3 &p) const | Point3 | inline |
| operator*=(const Point3 &p) | Point3 | inline |
| operator*=(float f) | Point3 | inline |
| operator+() const | Point3 | inline |
| operator+(const Point3 &p) const | Point3 | inline |
| operator+=(const Point3 &p) | Point3 | inline |
| operator+=(float f) | Point3 | inline |
| operator-() const | Point3 | inline |
| operator-(const Point3 &p) const | Point3 | inline |
| operator-=(const Point3 &p) | Point3 | inline |
| operator-=(float f) | Point3 | inline |
| operator/(const Point3 &p) const | Point3 | inline |
| operator/=(const Point3 &p) | Point3 | inline |
| operator/=(float f) | Point3 | inline |
| operator=(const Point3 &)=default | Point3 | |
| operator=(Point3 &&)=default | Point3 | |
| operator==(const Point3 &p) const | Point3 | inline |
| operator[](int i) | Point3 | inline |
| operator[](int i) const | Point3 | inline |
| operator^(const Point3 &p) const | Point3 | inline |
| Origin | Point3 | static |
| Point3()=default | Point3 | |
| Point3(const Point3 &)=default | Point3 | |
| Point3(Point3 &&)=default | Point3 | |
| Point3(float X, float Y, float Z) | Point3 | inline |
| Point3(const float af[3]) | Point3 | inline |
| Point3(double X, double Y, double Z) | Point3 | inline |
| Point3(int X, int Y, int Z) | Point3 | inline |
| Point3(const Color &c) | Point3 | |
| Point3(const AColor &c) | Point3 | |
| Point3(const Point4 &p) | Point3 | |
| Set(float X, float Y, float Z) | Point3 | inline |
| Unify() | Point3 | |
| x | Point3 | |
| XAxis | Point3 | static |
| XY() const | Point3 | inline |
| y | Point3 | |
| YAxis | Point3 | static |
| z | Point3 | |
| ZAxis | Point3 | static |