3ds Max C++ API Reference
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This is the complete list of members for Point4, including all inherited members.
DotProd(const Point4 &a) const | Point4 | inline |
Equals(const Point4 &p, float epsilon=1E-6f) const | Point4 | |
FLength() const | Point4 | inline |
FNormalize() const | Point4 | |
Length() const | Point4 | inline |
LengthSquared() const | Point4 | inline |
LengthUnify() | Point4 | |
MaxComponent() const | Point4 | |
MinComponent() const | Point4 | |
Normalize() const | Point4 | |
operator const float *() const | Point4 | inline |
operator float *() | Point4 | inline |
operator!=(const Point4 &p) const | Point4 | inline |
operator%(const Point4 &a) const | Point4 | inline |
operator*(const Point4 &a) const | Point4 | inline |
operator*=(const Point4 &a) | Point4 | inline |
operator*=(float f) | Point4 | inline |
operator+() const | Point4 | inline |
operator+(const Point4 &a) const | Point4 | inline |
operator+=(const Point4 &a) | Point4 | inline |
operator+=(float f) | Point4 | inline |
operator-() const | Point4 | inline |
operator-(const Point4 &a) const | Point4 | inline |
operator-=(const Point4 &a) | Point4 | inline |
operator-=(float f) | Point4 | inline |
operator/(const Point4 &a) const | Point4 | inline |
operator/=(const Point4 &a) | Point4 | inline |
operator/=(float f) | Point4 | inline |
operator=(const Point4 &)=default | Point4 | |
operator=(Point4 &&)=default | Point4 | |
operator==(const Point4 &p) const | Point4 | inline |
operator[](int i) | Point4 | inline |
operator[](int i) const | Point4 | inline |
Origin | Point4 | static |
Point4()=default | Point4 | |
Point4(const Point4 &)=default | Point4 | |
Point4(Point4 &&)=default | Point4 | |
Point4(float X, float Y, float Z, float W) | Point4 | inline |
Point4(double X, double Y, double Z, double W) | Point4 | inline |
Point4(int X, int Y, int Z, int W) | Point4 | inline |
Point4(const Point3 &a, float W=0.f) | Point4 | inline |
Point4(const float af[4]) | Point4 | inline |
Point4(const AColor &c) | Point4 | explicit |
Set(float X, float Y, float Z, float W) | Point4 | inline |
Unify() | Point4 | |
w | Point4 | |
WAxis | Point4 | static |
x | Point4 | |
XAxis | Point4 | static |
y | Point4 | |
YAxis | Point4 | static |
z | Point4 | |
ZAxis | Point4 | static |