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3ds Max C++ API Reference
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This is the complete list of members for Quat, including all inherited members.
| Conjugate() const | Quat | |
| Equals(const Quat &a, float epsilon=1E-6f) const | Quat | |
| Exp() const | Quat | |
| GetEuler(float *X, float *Y, float *Z) const | Quat | |
| Identity() | Quat | inline |
| Inverse() const | Quat | |
| Invert() | Quat | |
| IsIdentity() const | Quat | |
| LogN() const | Quat | |
| MakeClosest(const Quat &qto) | Quat | |
| MakeMatrix(Matrix3 &mat, bool flag=false) const | Quat | |
| Minus(const Quat &) const | Quat | |
| Normalize() | Quat | |
| operator float *() | Quat | inline |
| operator!=(const Quat &a) const | Quat | |
| operator%(const Quat &) const | Quat | |
| operator*(const Quat &) const | Quat | |
| operator*=(const Quat &) | Quat | |
| operator*=(float) | Quat | |
| operator+() const | Quat | inline |
| operator+(const Quat &) const | Quat | |
| operator+=(const Quat &) | Quat | |
| operator-() const | Quat | inline |
| operator-(const Quat &) const | Quat | |
| operator-=(const Quat &) | Quat | |
| operator/(const Quat &) const | Quat | |
| operator/=(float) | Quat | |
| operator=(const Quat &)=default | Quat | |
| operator=(Quat &&)=default | Quat | |
| operator==(const Quat &a) const | Quat | |
| operator[](int i) | Quat | inline |
| operator[](int i) const | Quat | inline |
| Plus(const Quat &) const | Quat | |
| Quat()=default | Quat | |
| Quat(const Quat &)=default | Quat | |
| Quat(Quat &&)=default | Quat | |
| Quat(float X, float Y, float Z, float W) | Quat | inline |
| Quat(double X, double Y, double Z, double W) | Quat | inline |
| Quat(float af[4]) | Quat | inline |
| Quat(const Matrix3 &mat) | Quat | |
| Quat(const AngAxis &aa) | Quat | |
| Quat(const Point3 &V, float W) | Quat | |
| Scalar() | Quat | inline |
| Set(float X, float Y, float Z, float W) | Quat | inline |
| Set(double X, double Y, double Z, double W) | Quat | inline |
| Set(const Matrix3 &mat) | Quat | |
| Set(const AngAxis &aa) | Quat | |
| Set(const Point3 &V, float W) | Quat | inline |
| SetEuler(float X, float Y, float Z) | Quat | |
| Vector() | Quat | inline |
| w | Quat | |
| x | Quat | |
| y | Quat | |
| z | Quat |