If your plug-in wishes to support the animatable interface and appear in the track view you must identify which sub-objects are animatable. These are called sub-animatables. You can do this by overriding the following methods from the Animatable
class.
Animatable::NumSubs()
- Returns the total number of animatable sub-objects maintained by the plug-in. If a plug-in is using a parameter block to manage its parameters it should just count the parameter block as one even if it contains multiple animatable objects. By default this value returns 0.Animatable::SubAnim()
- Returns a pointer to the nth animatable sub-object. If a plug-in is using a parameter block to manage its parameters it should just return a pointer to the parameter block itself from this method. This method may return NULL
so developers need to check the return value before calling other animatable sub-object methods (such as Animatable::SubAnimName()
). By default this method returns NULL
.Animatable::SubAnimName()
- Returns the name of the nth animatable sub-object to appear in track view. This method returns the name of the nth sub-animatable to appear in track view. A parameter block name does not show up in track view, only its sub-controllers. This is because the parameter block returns true from its override of Animatable::BypassTreeView()
to tell the system to not show it in track view. This prevents the user from having to navigate another nested level to simply get to the parameters.Animatable::SubNumToRefNum()
- Used for copying and pasting in the track view. It converts an animatable index to a reference index or returns -1 if there is no correspondence. If a client does not wish an animatable to be copied or pasted then it can return -1 even if there is a corresponding reference number. By default this method returns -1.The following example is the implementation used by the position constraint sample:
// Return one animatable sub-objects, which correspond the parameter block
int NumSubs() {
return 1;
}
// Returns the nth animatable sub-object
Animatable* SubAnim(int i) {
return i != 0 ? pblock : NULL;
}
// Return the name of the nth animatable sub-object
MSTR SubAnimName(int i) {
return GetString(IDS_AG_POSITIONPARAMS);
}
// Returns a reference number of the nth animatable sub-object
int SubNumToRefNum(int i) {
if (subNum==0)
return 0; // depends on the number and order of references
else
return -1;
}
The following example demonstrates multiple sub-animatables from the simple modifier base class (SimpleMod
):
int SimpleMod::NumSubs() {
return3;
}
Animatable* SimpleMod::SubAnim(inti)
{
switch (i)
{
case 0: return posControl; // Center
case 1: return tmControl; // Gizmo
case 2: return pblock; // Parameter block
default: return NULL;
}
}
MSTR SimpleMod::SubAnimName(inti)
{
switch (i)
{
case 0: return MSTR(_M("Center"));
case 1: return MSTR(_M("Gizmo"));
case 2: return MSTR(_M("Parameters"));
default: return MSTR(_M(""));
}
}