To access the Animation Layer Editor:
The Animation Layer Editor contains the menu bar, toolbar, and animation layer pane.
The following table provides a brief overview of tasks using the Animation Layer Editor.
To... | Do this |
---|---|
Create an animation layer for selected objects. |
Click . |
Create an empty animation layer. |
Click . |
Change the animation layer mode. |
Right-click a layer, select Layer Mode, then Additive, Override, or Passthrough. For information, see Animation layer modes. |
Extract animation from selected objects in the scene onto a layer. |
Right-click the BaseAnimation bar and select Extract Non-Layered Animation for Selected Objects. |
Re-order layers in the stack. |
Select the layer and middle-drag it to a new position in the stack, or use the Move Up and Move down buttons. |
Parent layers. |
Select the layer and middle-drag it onto the layer you want as its parent. |
Open the Relationship Editor to add and remove attributes to and from layers. |
Select from the menu bar. |
Show Assets in the Outliner. |
In the Graph Editor section of the Animation (Settings) Preferences, turn on Display Assets. |
Delete layers. |
Select the layers you want to delete and select from the menu bar. |
Set a Zero key. (See also Keyframe objects on animation layers.) |
Click . |
Set and key the layer weight at 0. |
Click . |
Set and key the layer weight at 1. |
Click . |