You can display clip ghosts that represent the clip animation in 3D space, letting you preview the trajectory of the clip and helping you manually match poses from clip to clip. 
	 
To display clip ghosts
- Select an object to display as the clip ghost, then select 
		  Edit > Set Clip Ghost Root in the 
		  Trax Editor menu bar. 
		  
In most cases, the root node of your character hierarchy is a good object to use, since this displays the character's skeleton as the clip ghost. 
		  
 
		 
- Right-click a clip and select 
		  Show Clip Ghost. 
		  
The 
			 Show Clip Ghost option changes to 
			 Hide Clip Ghost if the ghost is already displayed.
		  
 
		  
 
		 
By default, clip ghosts display in the scene as 3D wireframes that represents the first and last poses in the clip, with a line drawn between them to indicate the trajectory of the animation. You can change the display of clip ghosts, for example to add more poses between the first and last frame. 
	 
To change the display of clip ghosts
- In the 
		  Outliner, select the 
		  clipGhostShape node for the clip whose ghost you want to modify. 
		  
Note: Clip ghost node names are based on the name of the clip in the 
			 Trax Editor. If you display ghosts for a clip named FunnyWalk, for example, the node is named 
			 FunnyWalkClipGhostShape in the 
			 Outliner. 
		  
 
		 
- In the 
		  Attribute Editor 
		  clipGhostShape tab, change any of the 
		  Clip Ghost Shape Attributes as follows: 
		  
- To turn off the display of the first and last pose ghosts, turn off 
				Show Start Pose and 
				Show End Pose. 
			 
 
- To display additional clip poses (besides the default first and last frames), turn on 
				Show Intermediate Poses. Set the number of poses to display in the 
				Intermediate Poses field. 
			 
 
- To turn off the line that displays between poses to indicate the clip trajectory, turn off 
				Show Clip Path.