You can bake animation from layers just as you bake other keyframe animation. Using the
Bake Simulation Options, you can choose whether you want to preserve your original animation layers after baking.
To bake animation from layers
- Select the objects in your scene whose layered animation curves you want to bake.
- From the main menu bar, select
.
- In the
Bake Simulation Options window, select the bake options you want to use. For example:
- Use the
Bake To options to specify whether you want the animation baked to the
BaseAnimation, or to a new layer.
- Set
Baked layers to
Remove Attributes if you want the selected object’s attributes removed from any associated layers after their animation is baked.
Attention: When
Baked layers is set to
Remove Attributes, the selected object’s keys will be removed from any associated layer that is not muted. If your workflow is to use layers like takes, mute all layers with keys that you want to preserve before baking layers.
- Turn
Smart Bake on if you do not need your result animation to have one key per frame.
- Click
Bake.
Depending on the options you select, animation from the selected object is merged with the
BaseAnimation in your scene, or a new layer called
BakeResultsn is added to the stack.