- In the 
		  Animation, 
		  Modeling, and 
		  Rigging menu set: 
		  Deform > (Create) ShrinkWrap > 
		  
 
		 
This topic covers the options in the 
		Shrinkwrap Options window. For information on using the 
		Shrinkwrap 
		deformer, see the list of different procedures at the end of the 
		Shrinkwrap Deformer topic. 
	 
-  
	 Projection 
 
-  
	 
The following projection methods determine how each point of the wrapper object is projected onto the target object: 
	 
  
-  
	 Toward Inner Object 
 
- Shrinkwraps toward an inner object. Each point of the wrapper object is projected toward an inner object until it hits the target's surface.
 
-  
	 Toward Center 
 
- Shrinkwraps toward the target's center. Each point of the wrapper object is projected toward the target's center until it hits the target's surface. 
 
-  
	 Parallel To Axes 
 
- Shrinkwraps along an axis. Each point of the wrapper object is projected parallel to an axis until it hits the target's surface. 
 
-  
	 Vertex Normals 
 
- Shrinkwraps along the normals. Each point of the wrapper object is projected along the inverse of its normal direction until it hits the target's surface. For example, this method lets you shrinkwrap a belt onto a character without worrying about the location of the objects' centers.
 
-  
	 Closest 
 
- Shrinkwraps to the closest point on the surface of the target.
 
 
 
-  
	 Closest If No Intersection 
 
- When enabled, Maya uses the 
	 Closest projection method for points that do not hit the target object using the currently selected projection method. This option ensures that all points of the wrapper object are deformed to the target. 
 
-  
	 Bidirectional 
 
- When enabled, projects the points of the wrapper object both backwards and forwards to see whether they hit the target object. If a point hits the target in both directions, the shortest distance is used.
 
-  
	 Reverse 
 
-  When enabled, points on the wrapper object are projected in the opposite direction. For example, this option lets you project the wrapper along an axis in the negative direction.
 
-  
	 Offset 
 
- Specifies the distance between the wrapper object and its target after the deformation has occurred. When you increase the 
	 Offset value, Maya moves the points of the wrapper along the target's surface normal. 
	 
Tip: You can use 
		Offset 
		to fix interpenetrations between the wrapper and the target. 
	 
 
-  
	 Target Inflation 
 
- Specifies the amount of inflation that is applied to the target object along its surface normal. 
	 
While 
		Target Inflation and 
		Offset produce similar results, 
		Target Inflation often produces a better deformation, despite some extra computational cost. 
	 
 
-  
	 Bounding Box Center 
 
- When disabled (the default), the points of the wrapper object are projected toward the center of the target's local coordinate system. When enabled, the points of the wrapper are projected toward the center of the target's bounding box. 
	 
Note:  This option is only available when 
		Projection is set to 
		Toward Center. 
	 
 
-  
	 Axis Reference 
 
-  
	 
Sets a reference for the coordinate system. You can select from 
		
Target Local, 
		
Deformed Local, and 
		
Global. 
		
Note: This option is only available if 
		  Projection is set to 
		  Parallel To Axes. 
		
 
	  
  
-  
	 Along X, Y, Z 
 
-  Specifies the axis along which to project the wrapper's points. When multiple axes are selected, the projection occurs along the corresponding unit vector. 
	 
Note: This option is only available if 
		Projection is set to 
		Parallel To Axes. 
	 
 
-  
	 Single Shrinkwrap Node 
 
- When enabled, lets you treat all shrinkwrap objects as a single shrinkwrap node. Doing this applies the same settings across the group.