You can cut, copy, and paste animations of characters, skeletons, and other objects to objects in another scene. Animation on the keys clipboard is persistent across
File > New Scene and
File > Open Scene, which means you can load a scene with animation and copy it, and then open another scene with the same character and paste the animation onto it.
You can also copy and paste keys between different editors and windows in
Maya. For example, keys cut to the clipboard with a
Cut operation in the
Graph Editor
can be pasted onto an object in the scene view using
Edit > Keys > Paste Keys.
Note:
- If you unintentionally include extra keys when you drag-select keys, shrink the selectable area with the
Min key selection size option in the
Animation (Settings) preferences.
- When cutting and pasting keys that include multiple animation curves to multiple attributes, pay particular attention to the order that you select them, as this will impact the order in which they are pasted.
- When cutting keys from multiple attributes in the
Graph Editor or
Dope Sheet, select the attributes from the outliner—not the view area—of the respective editor.