You can remap animation by dragging an 
		Animation Source from the outliner onto a clip. 
	 
To remap animation with an Animation Source
- Ensure that there is a skeleton or rig in your scene for the new 
		  Animation Source to act on. 
		
 
- In the 
		  Time Editor menu bar, select 
		  . A list of the Animation Sources in the scene appears. 
		  
Note: If your scene contains no Animation Sources you must add some. See 
			 
Creating Animation Sources in the 
			 
Time Editor Animation Source topic. 
		  
 
 
		 
- Select an Animation Source. (You can also expand 
		  timeEditor in the Outliner to view all Animation Sources in the scene.) 
		
 
-  Middle-Mouse-drag the Animation Source you want to share onto a clip already driving your character. 
		  
The 
			 
Roster Mapper appears, showing what is to be mapped. See 
			 
Roster Mapper. 
			 
 
		   
 
		 
- Activate 
		  Adjust Clip Length After Remapping to trim the new animation clip to the length of the animation. Click 
		  Continue.