This topic describes how to import or export animation data as clips in the 
		Trax Editor. For other information on importing and exporting animation, see 
		Export .atom animation and 
		Import .atom animation. 
	 
Tip:  You can import single or multiple clips into your scene by dragging them from a file browser to the Maya scene or to a character in the 
		
Trax Editor. See 
		
Cut, copy, and paste Trax clips. 
	 
 
Attention:  Before importing animation data, always check your current 
		
Playback preferences, which can affect the import of animation data. See 
		
Time Slider preferences. 
	 
 
 
		 
		 
		 
		 To import a clip or pose to a scene
- In the Trax menu bar, select 
			 File > 
			 Import Animation Clip in the Trax Editor File menu. 
			 
The 
				Import file browser window appears. 
			 
 
		   
- In the file browser window, select the file that contains the clip(s) or pose(s) you want to import. 
			 
Note: You can only import clip or pose files that have valid (.ma, .mb, or .mov) file extensions. 
			 
 
		   
- Click 
			 Import. 
			 
If you import a clip, it appears in the 
				Visor under 
				Unused Clips. If you import a pose, it appears in the 
				Visor under 
				Unused Poses. 
			 
 
		   
- Do one of the following: 
			 
- Middle-click the clip or pose in the 
				  Visor and drag it to a character in the track view area. 
				
 
- Select the clip or pose in the 
				  Visor and then copy and paste it to a character set in the 
				  Trax Editor. See 
				  Cut, copy, and paste clips. 
				
 
 
		   
 
		To import clips or poses to a character
- Select any part of the character (for example, select a bone from the character's skeleton) in the scene view. 
			 
You can also select a character from the 
				Current Character Set drop-down list, or highlight the character you want in the track view area. (See 
				Highlight characters, groups, or subcharacters in Trax). 
			 
 
		   
- In the Trax menu bar, select 
			 File > 
			 Import Animation Clip to Characters. 
			 
The 
				Import file browser window appears. 
			 
 
		   
- In the file browser window, select the file that contains the clip(s) or pose(s) you want, then click 
			 Import. 
			 
By default, the clip is placed in the 
				Visor and directly under the selected character in the 
				Trax Editor. 
			 
 
		   
 
		To import clips or poses to a character without placing it in Trax
- Select any part of the character (for example, select a bone from the character's skeleton) in the scene view. 
			 
You can also select a character from the 
				Current Character Set drop-down list, or highlight the character you want in the track view area. 
			 
 
		   
- In the Trax menu bar, select 
			 File > Import Animation Clip to Characters > 
			 
. 
		   
- In the 
			 Import Clip To Character Option that appears, turn on 
			 Put Clip in Visor Only, then click 
			 Import Clip. 
		  
 
- In the file browser window, select the file that contains the clip(s) or pose(s) you want to import and click 
			 Import. 
			 
If you import a clip, it appears in the 
				Visor under 
				Character Clips. If you import a pose, it appears in the 
				Visor under 
				Character Poses. 
			 
 
		   
- You can now middle-drag the imported clips or poses in the 
			 Visor or 
			 Outliner and drag them to the character in Trax. See 
			 Use the Visor with Trax or 
			 Use the Outliner with Trax. 
		  
 
 
		To export clips or poses from your current scene
- Select the clips or poses you want to export. 
		  
 
- In the Trax menu bar, select 
			 File > Export Animation Clip. 
			 
The 
				Export file browser window appears. 
			 
 
		   
- In the 
			 Export file browser window, enter the file name for the clips or poses, select a file type (mayaAscii, mayaBinary, move), and click 
			 Export. 
			 
Note: When exporting clips or poses, you must assign them valid (.ma, .mb, or .mov) file extensions. Otherwise, you will not be able to import the clips or poses into a Maya scene. 
			 
 
			 The clips or poses are exported and saved under the name your entered and as the specified file type. 
			 
 
		   
 
		 To export clips or poses from the 
		  Visor
- In the 
			 Visor, open the section where the clip you want to export is stored by clicking the appropriate tab (Character Clips, 
			 Character Poses, 
			 Unused Clips, or 
			 Unused Poses). 
		  
 
-  Right-click the clip or pose you want to export, and select 
			 Export from the menu that appears. 
		  
 
- In the 
			 Export file browser window, enter a file name for the clips or poses, select a file type (mayaAscii, mayaBinary, move), click 
			 Export again. 
			 
The clip is exported and saved under the name your entered and as the specified file type.