You can scale geometry cache clips to speed up or slow down your object’s cached deformations. 
	 
Scaling 
		down (<100% of the original cache clip length) a cache clip compresses the deformations in the cache clip so that the resulting deformations appear faster or sped up. Scaling 
		up (>100% original cache clip length) a cache clip stretches the cache clip’s deformations so that the resulting deformations appear to be slower. 
	 
To scale geometry cache clips
- In the scene view, select the object whose geometry cache clips you want to scale. 
		
 
- In the 
		  Trax Editor, select the geometry cache clip you want to scale. 
		
 
- Do one of the following: 
		  
- Drag the lower corner clip hotspots to scale your cache clip. 
				
 
			 
 
- Double-click the scale value on your cache clip, type a new scale value, then press Enter. 
				
 
			 
 
- In the 
				Channel Box, set your cache clip’s 
				Scale channel value. 
			 
 
 
		 
To scale multiple geometry cache clips at a time
- In the scene view, select the object whose geometry cache clips you want to scale. 
		
 
- In the 
		  Trax Editor, Shift-select the geometry cache clips you want to scale. 
		  
The cache clip manipulator appears. 
		  
 
		  
 
		 
- Drag the scale handles to the left or right to scale all the selected cache clips at the same time. 
		
 
To scale all of an object’s geometry cache clips
- In the scene view, select the object whose geometry cache clips you want to scale. 
		
 
- In the 
		  Trax Editor, drag the left or right sides of the summary cache clip to scale all the selected object’s geometry cache clips.