| Platform | Audio file format |
|---|---|
|
Linux® |
.aiff, .wav, .bwav |
|
Microsoft® Windows® |
.aiff, .wav, .bwav |
|
Apple® Mac OS® X |
.aiff, .wav, .bwav, .mp3 |
To play an audio file
in the
Playback options and select
Import Audio....
The peaks of the sound waves are visible in the Time Slider, and the Time Slider is ready to play or scrub the sound.
in the
Playback Options to open the Playback Preferences.)

Scrubbing is useful when you need to locatr a specific time at which a particular sound begins. For example, if your soundtrack includes, “Hi Dave,” you may need to locate the exact frame at which the “D” sound begins to synchronize your character’s mouth forming a “D” sound with the soundtrack.
To scrub sound
It can be easier to find the beginning of a sound by having the sound repeat until you drag the Current Time Indicator to the next time in the Time Slider. To use this feature, open the Preferences window and turn on the Repeat Sound option.
You can play more than one audio file in a Maya scene using
Audio menu or the Volume icon
in the
Playback options. If you want to have your sounds
overlap, you can use the
Time Editor. Both procedures are included below.
or open the
Audio menu (in the Animation menu set
F4), and select
Import Audio... to add your audio file to the scene.
| Platform | Audio file format |
|---|---|
|
Linux® |
.aiff, .wav, .bwav |
|
Microsoft® Windows® |
.aiff, .wav, .bwav |
|
Apple® Mac OS® X |
.aiff, .wav, .bwav, .mp3 |

Audio files appear in the Sounds section with an Option box
next to them

If you want audio file(s) to start playing at a time different from the default of Frame 0 in your scene, click the option box
next to the file. The
Attribute Editor opens with the settings for the selected audio file.

To offset an audio clip in the Time Editor
) in the Time Slider Playback Options and selecting
Import Audio clip to Time Editor. Each audio file becomes an audio clip in the Time Editor.