Maya supports the following audio file formats:
Platform
|
Audio file format
|
Linux®
|
.aiff, .wav, .bwav
|
Microsoft® Windows®
|
.aiff, .wav, .bwav
|
Apple® Mac OS® X
|
.aiff, .wav, .bwav, .mp3
|
- Play audio
-
To play an audio file
- Do one of the following:
- Select
Import Audio... from the
Audio menu in the Animation menu set (F4).
- Right-click the Volume icon
in the
Playback options and select
Import Audio....
- Select
File > Import from the main menu bar. A file browser lets you select the name of the sound file(s) to import.
- Drag the file(s) from a file browser into one of the Maya modeling views, or onto the
Time Slider.
The peaks of the sound waves are visible in the
Time Slider, and the
Time Slider is ready to play or scrub the sound.
- Press Play in the
Playback Controls or drag your mouse across the waveform to scrub the audio.
Important: To hear sound during the playback of an animation, the playback speed must be set to a constant rate so that Maya can determine how slowly or quickly to play the soundtrack. Make sure that the
Playback Speed is set to
24 fps x 1 or you can't hear the audio. (To check this, click the Animation Preferences icon
in the
Playback Options to open the Playback Preferences.)
- Set the
Playback Speed to
Real-time (24 fps) to play the soundtrack (and the animation) in real-time.
- Scrub audio
-
Scrubbing is useful when you need to locatr a specific time at which a particular sound begins. For example, if your soundtrack includes, “Hi Dave,” you may need to locate the exact frame at which the “D” sound begins to synchronize your character’s mouth forming a “D” sound with the soundtrack.
To scrub sound
- Drag in the
Time Slider. The soundtrack plays as you drag it.
Tip:
It can be easier to find the beginning of a sound by having the sound repeat until you drag the Current Time Indicator to the next time in the
Time Slider. To use this feature, open the
Preferences window and turn on the
Repeat Sound option.
- Play multiple audio files
-
You can play more than one audio file in a Maya scene using
Audio menu or the Volume icon
in the
Playback options. If you want to have your sounds
overlap, you can use the
Time Editor. Both procedures are included below.
- Right-click the volume icon
or open the
Audio menu (in the Animation menu set
F4), and select
Import Audio... to add your audio file to the scene.
Note: Maya supports the following file formats:
Platform
|
Audio file format
|
Linux®
|
.aiff, .wav, .bwav
|
Microsoft® Windows®
|
.aiff, .wav, .bwav
|
Apple® Mac OS® X
|
.aiff, .wav, .bwav, .mp3
|
- Repeat this for every audio file you want to import. The audio files appear in the
Audio menu that appears in the Animation menu set or when you right-click the
Volume icon.
Audio files appear in the Sounds section with an Option box
next to them
Note: Whenever there is more that one audio file in the scene. the waveform on the
Time Slider changes to a solid line.
- Do one of the following:
- To use only one sound, click the option next to the audio file on the list. The waveform of the sound appears on the
Time Slider.
- To play all the sounds in the scene, select Use Trax Sounds. The waveform becomes a solid line. To offset the files so they play back at different times, see
Create Audio offsets, below.
- Create audio offsets
-
If you want audio file(s) to start playing at a time different from the default of Frame 0 in your scene, click the option box
next to the file. The
Attribute Editor opens with the settings for the selected audio file.
Enter the frame you want the audio to start in the
Attribute EditorOffset field.
Note: If you want to layer
multiple audio files and stagger them so they start at different times, see
Offset multiple audio tracks in the Time Editor, below. You can also see the
Audio Offset settings in the
Import Options for instruction on importing audio with offsets.
- Offset multiple audio tracks in the Time Editor
-
To offset an audio clip in the Time Editor
- Import the audio by right-clicking the
Volume icon () in the Time Slider Playback Options and selecting
Import Audio clip to Time Editor. Each audio file becomes an audio clip in the Time Editor.
- Position each file with the offset you want, or double-click the clip to access the Attribute Editor tab for it and change the
Offset setting.
- See
Add audio to the Time Editor for more.