You can remap animation using a namespace. 
	 
- Ensure that your Namespaces are hierarchical and that all objects are mapped recursively under the selected namespace. See 
		  Create namespaces. 
		
 
- Right-click an Animation Source under the 
		  timeEditor 
		  Outliner node and select 
		  Remap and create clip from Namespace. This menu lists all namespaces currently in the scene. 
		  
 
		  
 
		
 
- Select one of the Namespaces listed and the 
		  Roster Mapper appears so you can map object names in the Animation Source to the identical object names in the selected namespace. Use the 
		  Roster Mapper to change the mapping or delete unwanted mappings. 
		
 
- To apply mapping results to a clip on the currently selected track (or new track) at the 
		  Current Time Marker, ensure that the clip hierarchy matches what was mapped in the 
		  Roster Mapper. 
		
 
Tip: You can perform the same process with a clip that is already in the Time Editor if you right-click it and select 
		
Remap from the 
		
Time Editor Clip contextual menu. This creates the clip on a new track. However, if you right-click a track (not a clip) you can then select where the clip will be created by positioning the Current Time Marker where you want the clip to appear.