Add and edit levels of detail

To add objects to an existing LOD level

    (For example, if you have your character geometry in an LOD group, and want to add the character's weapon in the same structure.)

  1. Select the objects to add.
  2. In the Outliner or Hypergraph, middle-drag to reparent the objects under the LOD sub group you want.
  3. Zoom in and out to test the LOD switch.

To add a new level

  1. In the Outliner, select an existing level in your LOD_Group.
  2. Select Edit > Duplicate from the main menu bar.

    This creates a new level within the group, with a unique name. Delete any duplicated child mesh for your new level.

  3. To add a new object to the level, middle-drag the object target LOD_n node using either the Hypergraph or Outliner.
Tip: You can also simply ungroup (Edit > LOD (Level of Detail) > Ungroup LOD Group in the main menu bar, or on the General shelf) and regroup objects to add or reorder the levels.

To re-order levels

  1. Do either of the following:
    • In the Outliner, middle-drag a level to a new position.
    • In the Hypergraph, middle-drag a level and drop it outside the group, then drag it back onto the group node.

      This adds the level back to the bottom of the level stack.

    Note: If you reorder multiple children of a level of detail node in the Hypergraph, the threshold values can change unexpectedly. It's better to use the Outliner to reorder children.
  2. Rename the level sub-groups to represent their new order.

    This helps to keep a clear correspondence to the threshold values in the Attribute Editor.

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