You can chain matrix operations together, similar to how deformation chains work on geometry.
The blendMatrix node has the following options
Use Matrix: Activates the blendMatrix node
Use Scale/Translate/Rotate/Shear: lets you choose which component (Scale/Translate/Rotate/Shear) will use in the blend calculation.
The aimMatrix node has the following options
Mode | Function |
---|---|
Lock Axis | Keeps the input axis from being changed. |
Aim | Aims the input axis at the point defined by the Target vector in the Target matrix. |
Align | Aligns the input axis with the vector defined by the target vector in the Target matrix. |
None | Does not include the secondary axis in the solve. The primary axis takes the shortest quaternion slerp to its solution. |
Target Vector |
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The proximityPin node is used to track positions on a deforming surface. It derives positions from the closest points on a surface from the input transforms. By contrast, the uvPin node derives positions from specified UV coordinates.
Use the proximityPin node to attach objects to your geometry when you want to controls for repositioning inputs, or when clean UVs are not available.