Edit all objects on a layer at once

To... Do this

Show the Layer Editor.

Select Windows > UI Elements > Channel Box/Layer Editor, or click the Show or hide the Channel Box/Layer Editor button in the Status Line (toolbar).

Set the pop-up menu to Display.

Show or hide a layer.

Click the left column next to the name of the layer.

A “V” in the box means the layer is visible.

Hide a layer during playback.

Click the second column next to the name of the layer.

A "P" in the box means that the layer is visible during playback. Turn off the "P" to hide the layer during playback.

Change the wireframe color of all objects on a layer.

Double click the layer in the Layer Editor.

In the Edit Layer window, the Color drop-down list contains the Index and RGB options.

Choose Index and click a color, or choose RGB, and then single or double-click the color box to pick a color from the Color Chooser.

Use the RGB alpha channel to adjust the opacity of your objects. The value must be between 0.0 (fully transparent) and 1.0 (opaque).

Cycle the layer’s display type between normal, reference, and template.

Click the column next to the name of the layer to cycle through three values:

A blank box means the objects in the layer are normal and can be selected.

A “T” means the objects in the layer are templated: they are displayed in wireframe and can't be selected.

An “R” means that the objects the layer is referenced: they can't be selected, but keep the current display mode.

Note: The Attribute Editor for a layer contains additional, seldom-used attributes in addition to the settings available in the layer window. To show the Attribute Editor for a layer, select the layer in the Layer Editor and select Layers > Attributes.

Related topics