Rename the selected node.
Expand a node to one level below.
Collapse the selected node.
Expand all subnodes below a node.
Display and expand a node that is currently not visible in the graph.
Contains options to manage assets.
Adds a new asset with Transform node to the graph area and adds any selected nodes to it. For more information see
.Adds a new advanced asset node to the graph area and adds any selected nodes to it. For more information, see
.Sets a node to retain its plug information. This allows you to perform hierarchical or name changes to the node without breaking its relationship to future child nodes.
Sets a node to retain its plug information. This allows you to perform hierarchical or name changes to the node without breaking its relationship to future parent nodes.
Resets the node currently published as the parent of the asset to not retain its plug information.
Resets the node currently published as the child of the asset to not retain its plug information.
Lets you set an asset in the scene as the current asset. For more information see Advanced Assets submenu .
Transfers the values of any identically named published attributes from the first asset selected to the second.
Publishes all attributes connected to a node outside the selected asset(s). This includes both incoming and outgoing connections.
Deletes the selected asset node from the Hypergraph. Any nodes within the selected asset are moved out of the asset before it is deleted.
When the asset node is nested within one or more other asset nodes, the nodes within the asset are moved one level up in the hierarchy.
To delete an asset node and its contents, press the Delete key.
Reduces the selected asset node to the size of one node. The asset node is easily differentiated from other nodes in the Input/Output connections graph via its thick, rounded border.
Increases the display size of the selected asset node(s) to display all of its encapsulated nodes.
Display the Hypergraph hierarchy as the last saved freeform layout.
Clear the current hierarchies and return an empty Hypergraph panel.
Open the attribute editor showing information of a selected node.