The Range Slider, located below the
Time Slider, controls the playback range reflected in the
Time Slider.
A. Animation Start Time
B. Playback Start Time
C. Range Slider Bar
D. Playback End Time
E. Animation End Time
F. Time Slider Bookmark icon
G. Character Set menu
H. Animation Layer menu
See
Playback options for information about the Framerate, Loop, Auto Key, and Animation icons that appear beside the Range Slider.
- Animation Start Time
- (A. in the illustration above.)
-
This field sets the start time of the animation.
- Playback Start Time
- (B. in the illustration above.)
- This field shows the current start time for the playback range. You can change it by entering a new start time, including a negative value. If you enter a value that is greater than the Playback End Time, the Playback End Time is adjusted to one time unit greater than the Playback Start Time.
- Range Slider bar
-
- (C. in the illustration above.)
- Drag either end of the Range Slider to manually extend or shorten the Playback Range.
- Playback End Time
- (D. in the illustration above.)
- This field shows the current end time for the playback range. You can change it by entering a new end time. If you enter a value less than the Playback Start Time’s value, the Playback Start Time is shifted to one time unit less than the Playback End Time.
- You can also edit the preceding settings from the
Animation Preferences window.
Note: Changes to the Range slider are undoable. You can change this setting in the
Undo preferences with the
Consolidate Time Changes option.
- Animation End Time
- (E. in the illustration above.)
- This field sets the end time of the animation.
- Time Slider Bookmark icon
- (F. in the illustration above.)
- Click
to set a Time Slider Bookmark for the selected time. See
Time Slider Bookmarks for more.
- Character Set menu
- (G. in the illustration above.)
- The Character menu is a quick way to switch the current
Character Set.
- Animation Layer menu
- (H. in the illustration above.)
-
Note:
The Animation menu is a quick way to switch the current
Animation Layer.