Some simulations need a run-up before they look good. For example, in the case of water cascading down over rocks into a pool, it can take many frames for the water to reach the bottom of the rocks and for the foam to create swirling patterns. In these situations, you can set an initial state — that is, you can run the simulation for as many frames as you want, and then set the current frame to be the new starting point for subsequent runs of the simulation. In this way, you avoid the need to run up again every time you adjust the simulation settings.
Once you have set the initial state, you can change any aspect of the simulation and it will continue from that starting point with the new settings. You can even change the
Master Voxel Size, and all values will be resampled at the new resolution. In particular, you can play a simulation at low resolution to quickly get to the overall shape of the flow that you want, then set the initial state, and finally decrease
Master Voxel Size to continue from there at a higher resolution.
To set the initial state
To set the initial state, or to change it to a later frame if it is already set:
- Set up a Bifröst liquid simulation, with or without foam as desired.
- Play the simulation through until it reaches a frame that you want to use as a starting point.
- Select the
bifrostLiquid node.
- Select
.
The current state of the liquid (and foam, if any) is saved in .bif files, by default in subfolders of the cache directory of the current project, based on scene and object names. In addition, the
Initial State Cache attributes are automatically set to the appropriate values in the
Caching group of the
bifrostLiquidProperties and
bifrostFoamProperties nodes.
- If the simulation involves no animated objects such as emitters, colliders, fields, guides, and so on, then you are finished.
However if there are animated objects, then the animation and simulation no longer match each other. On the first frame, the simulation now corresponds to the frame that has been set as the initial state, but the animation of the objects is unchanged. The best way to re-synchronize them is:
- In the
bifrostLiquidContainer attributes, set the
Start Frame to the frame used for the initial state.
- Set the start of the scene's animation or playback range to the same frame as well. For more information, see
Range Slider.
Note: If you set the initial state for a liquid-only simulation, and then add foam to it, it may take a few frames for the foam to fully form. If you then set a new initial state, both the foam and the liquid use the new frame as their initial state — this ensures that the position and velocity of the foam match the liquid at all times.
Note: After setting the initial state for a guided liquid simulation, do not remove the emission regions.
To clear the initial state
To stop using an initial state:
- Select the
bifrostLiquid node.
- Select
.
- Click to confirm. If an initial state is currently set for both liquid and foam, there are separate confirmation dialog boxes for each. For example, you can click
No to keep the initial state for the liquid and then click
Yes to remove the initial state for the foam.
- If necessary, change the
bifrostLiquidContainer's
Start Frame, as well as the start of the scene's animation or playback range, back to their original values.
The next time you play back, the simulation will be recomputed from scratch.