Render a Bifröst simulation

The specific procedures and available shaders for rendering Bifröst fluids depend on your renderer. Consult the documentation for your renderer for more information. If you are using Arnold as your renderer, see the Arnold for Maya User Guide.

Note: Make sure to turn off Run up to current time in your Dynamics preferences when rendering.

Render liquid and aero shape

Some renderers support rendering the Bifröst shape directly, without the need for meshing. Consult the documentation for your renderer for more information.

Render a Bifröst mesh

  1. Generate a mesh. See Work with Bifröst meshes.
  2. Depending on your renderer, hide the bifrost shape object. If your renderer supports rendering the shape directly, this avoids rendering the fluid twice.
  3. Depending on your renderer, make sure that it is configured to use vertex color sets. The Bifröst mesh uses vertex colors to store information for rendering, such as velocity for motion blur.
  4. Launch a render.