Killplanes are infinite planes that eliminate particles which cross from one side to the other in a Bifröst simulation. You can use them to remove particles such as drops and splashes that exit the camera's view and no longer need to be simulated. This reduces the total number of particles as well as the volume that needs to be voxelized, and can reduce the memory and computational requirements.
A bifrostKillplane object is created at the world origin and automatically selected.