When you create a Description, the hairPhysicalShader hair shader is assigned to the interactive grooming splines and default spline primitives, while the Lambert material is assigned to card, sphere, and archive primitives. 
	 
Set Maya Render Settings
 
		 
		- In the 
			 Maya Render Settings window ( ) set to your installed renderer. 
		  
- To use motion blur with you render, click the 
			 Quality tab and in the 
			 Motion Blur section, set 
			 Motion Blur to 
			 Full. 
		  
- Click 
			 Close. 
		  
Batch Render Descriptions
 
		 
		- In the XGen window, click the 
			 Preview/Output. 
		  
- In the 
			 Output Settings 
			 section, set: 
			 
 
		  
- In the renderer specific Settings section, set 
			 Render Mode to 
			 Batch Render. 
		  
- (Optional) To render with motion blur, enable it in the Maya Render Settings Window, and set other desired motion blur options. 
		  
- Export the XGen patches for rendering, by selecting 
			  in the 
			 XGen Editor. 
		  
-  If the patches are animated, turn on 
			 Animated and set the 
			 Frame Range 
			 required for the render. 
			 Note: If you are rendering with motion blur, set the frame range of the patch export so that it includes the frame before and after the frame range you want to render. 
			  
- Click 
			 Export File. 
			 Maya saves the bound geometry as an Alembic (.abc) file. The file is saved to the set project's 
				scene folder and uses the following file naming conventions: 
			  _scene name_collection name_plt.abc. 
			  
- Press 
			 F6 to switch to the 
			 Render menu set then select 
			 .