Render XGen primitives

When you create a Description, the hairPhysicalShader hair shader is assigned to the interactive grooming splines and default spline primitives, while the Lambert material is assigned to card, sphere, and archive primitives.

Set Maya Render Settings

  1. In the Maya Render Settings window (Windows > Rendering Editors > Render Settings > Render Using ) set to your installed renderer.
  2. To use motion blur with you render, click the Quality tab and in the Motion Blur section, set Motion Blur to Full.
  3. Click Close.

Batch Render Descriptions

  1. In the XGen window, click the Preview/Output.
  2. In the Output Settings section, set:
    • Operation to Render.
    • Renderer to your installed renderer.
    • Primitive Bound to 1 or greater than 1.

      For long primitives, set this value higher. If you know the Length of the primitives, set Primitive Bound .

  3. In the renderer specific Settings section, set Render Mode to Batch Render.
  4. (Optional) To render with motion blur, enable it in the Maya Render Settings Window, and set other desired motion blur options.
  5. Export the XGen patches for rendering, by selecting File > Export Patches for Batch Render in the XGen Editor.
  6. If the patches are animated, turn on Animated and set the Frame Range required for the render.
    Note: If you are rendering with motion blur, set the frame range of the patch export so that it includes the frame before and after the frame range you want to render.
  7. Click Export File.

    Maya saves the bound geometry as an Alembic (.abc) file. The file is saved to the set project's scene folder and uses the following file naming conventions:

    _scene name_collection name_plt.abc.

  8. Press F6 to switch to the Render menu set then select Render > Batch Render.