When you create a Description, the hairPhysicalShader hair shader is assigned to the interactive grooming splines and default spline primitives, while the Lambert material is assigned to card, sphere, and archive primitives.
Set Maya Render Settings
- In the
Maya Render Settings window ( ) set to your installed renderer.
- To use motion blur with you render, click the
Quality tab and in the
Motion Blur section, set
Motion Blur to
Full.
- Click
Close.
Batch Render Descriptions
- In the XGen window, click the
Preview/Output.
- In the
Output Settings
section, set:
- In the renderer specific Settings section, set
Render Mode to
Batch Render.
- (Optional) To render with motion blur, enable it in the Maya Render Settings Window, and set other desired motion blur options.
- Export the XGen patches for rendering, by selecting
in the
XGen Editor.
- If the patches are animated, turn on
Animated and set the
Frame Range
required for the render.
Note: If you are rendering with motion blur, set the frame range of the patch export so that it includes the frame before and after the frame range you want to render.
- Click
Export File.
Maya saves the bound geometry as an Alembic (.abc) file. The file is saved to the set project's
scene folder and uses the following file naming conventions:
_scene name_collection name_plt.abc.
- Press
F6 to switch to the
Render menu set then select
.