Use this modifier to split primitives at the point they intersect a polygon mesh.
Lets you control how the modifier affects primitives in specified areas of the surface. For example, use Mask to load or an expressions or create a Ptex map that masks out the effect of the modifier.
Specifies the Alembic file that contains the geometry that splines are cut against.
Sets the number of equal length segments the splines are cut to when testing for polygon intersection.
Specifies an offset value for the cut.
Specifies what you want to do with spline primitive after it has been cut.
Select Live Cut to use the version of the mesh that is in the scene, or Use Baked Cut to use the cut information from an XPD file.
Specifies what you want to do with the modifier effect generated in the scene.
Applies the modifier effect directly to the primitive. Use this option if you want to edit the effect further.
For xgmModifierNoise nodes, the modifier computations occur when the incoming data changes.
Saves the modified primitives to an XPD file, which can be read when previewing or rendering. Use this option if you do want to edit the effect.
For xgmModifierNoise nodes, the cv offsets are not recalculated but baked out as tweaks for better performance.
Specifies the directory in which you want to save the XPD file.
Click Bake Data to save the XPD file. See for Manage XGen files and directories for information about XPD files.
For xgmModifierNoise nodes, clicking Bake Noise Data saves the baked the CV offset data to the Maya scene file.